On Fri, Feb 22, 2008 at 1:00 PM, David <[EMAIL PROTECTED]> wrote:
>
> > > So any advice on the competing event loops?
> > >
> >
> > That's great to hear. :)
> >
> > David's PausingRector seems interesting - and might be especially
> > relevant in turn-based games. There are also other easy ways to
> > integrate with the default reactor on your platform. One such way is
> > to use a Coiterator. For example:
>
> Thanks for the positive words. The implementation is not slow,
> though, as your 'turn-based' comment might suggest.
By the way, I wasn't meaning to imply that. I was just trying to
conjure up use cases for pausing the reactor.
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d.p.s
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