On Fri, Feb 22, 2008 at 1:00 PM, David <[EMAIL PROTECTED]> wrote:
>
>  > >  So any advice on the competing event loops?
>  > >
>  >
>  > That's great to hear. :)
>  >
>  > David's PausingRector seems interesting - and might be especially
>  > relevant in turn-based games.  There are also other easy ways to
>  > integrate with the default reactor on your platform.  One such way is
>  > to use a Coiterator.  For example:
>
>  Thanks for the positive words.   The implementation is not slow,
>  though, as your 'turn-based' comment might suggest.

By the way, I wasn't meaning to imply that.  I was just trying to
conjure up use cases for pausing the reactor.


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               d.p.s

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