On Feb 22, 12:50 am, Nathan <[EMAIL PROTECTED]> wrote: > I'm attempting to write a simple little real-time server-client game > where the server and client talk to each other over the network. > > My initial implementation uses the built-in socket module, but I can't > find a way to flush the socket! Any suggestions for a simple way for > fast communications, or a way to make sockets work fast? (right now, > the sockets seem to just wait about 2 seconds, and then transmit, > which is rather funny to watch, but not very playable).
I'm not sure if you will find this easier than Twisted, but it works for me. http://exactlysimilar.org/downloads/socketome-0.05.tar.gz Some (poor) docs here: http://exactlysimilar.org/docs/socketome/ I won't make any claims to ease of use or suitability, but I will say I wrote it because I don't like wrestling with Twisted, and I like to control my own run loop. I also agree with other posters comments re: UDP. It's hard work, and you'll most likely end up reimplementing TCP. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
