On Thu, Feb 21, 2008 at 6:25 PM, Alec Thomas <[EMAIL PROTECTED]> wrote:
>
>
>  On 22/02/2008, Nathan <[EMAIL PROTECTED]> wrote:
>  >
>  >  I'm attempting to write a simple little real-time server-client game
>  >  where the server and client talk to each other over the network.
>  >
>  >  My initial implementation uses the built-in socket module, but I can't
>  >  find a way to flush the socket!  Any suggestions for a simple way for
>  >  fast communications, or a way to make sockets work fast?  (right now,
>  >  the sockets seem to just wait about 2 seconds, and then transmit,
>  >  which is rather funny to watch, but not very playable).
>
>  Try Pyraknet [1]. There are several sample projects on the site, and
>  raknet (a C network abstraction library) itself is a commonly used
>  library in gaming circles.
>
>  As for the standard library, you probably want to look at
>  asyncore/asynchat. But TBH, I'd use an existing library. Networking
>  code is notorious for being easy to start and difficult to perfect.
>
>  [1] http://pyraknet.slowchop.com/

Thanks for the suggestion.  If twisted doesn't pan out, I'll give
pyraknet a shot.

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