On Fri, Jun 6, 2008 at 11:50 AM, alex23 <[EMAIL PROTECTED]> wrote: > > On Jun 5, 5:40 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote: >> I'm not seeing any memory leak on XP using your example. Please >> provide another test case that exhibits either a leak or the slowdown >> you described with multiple sprites. > > Hey Alex, > > I'm definitely still seeing the leak in my original example, but > here's an almost identical example with 500 sprites. On my box, I'm > seeing the memory usage climb at ~1MB/s. After a few minutes, it's > well in excess of 200MB. > > The slowdown issue, though, I think was more due to my deleting & > creating new 'bullet' sprites; re-using the same sprites doesn't > result in any slowdown, but that code also keeps consuming memory. >
I'm still not seeing it. The leak's specific to either your video driver or the image you're using. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
