On Fri, Jun 6, 2008 at 11:50 AM, alex23 <[EMAIL PROTECTED]> wrote:
>
> On Jun 5, 5:40 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
>> I'm not seeing any memory leak on XP using your example.  Please
>> provide another test case that exhibits either a leak or the slowdown
>> you described with multiple sprites.
>
> Hey Alex,
>
> I'm definitely still seeing the leak in my original example, but
> here's an almost identical example with 500 sprites. On my box, I'm
> seeing the memory usage climb at ~1MB/s. After a few minutes, it's
> well in excess of 200MB.
>
> The slowdown issue, though, I think was more due to my deleting &
> creating new 'bullet' sprites; re-using the same sprites doesn't
> result in any slowdown, but that code also keeps consuming memory.
>

I'm still not seeing it.  The leak's specific to either your video
driver or the image you're using.

Alex.

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