On Fri, Jun 6, 2008 at 11:50 AM, alex23 <[EMAIL PROTECTED]> wrote: > > On Jun 5, 5:40 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote: >> I'm not seeing any memory leak on XP using your example. Please >> provide another test case that exhibits either a leak or the slowdown >> you described with multiple sprites. > > Hey Alex, > > I'm definitely still seeing the leak in my original example, but > here's an almost identical example with 500 sprites. On my box, I'm > seeing the memory usage climb at ~1MB/s. After a few minutes, it's > well in excess of 200MB. > > The slowdown issue, though, I think was more due to my deleting & > creating new 'bullet' sprites; re-using the same sprites doesn't > result in any slowdown, but that code also keeps consuming memory.
> import pyglet11beta2 as pyglet Actually, this won't work as intended, as pyglet uses many absolute imports internally (that is, pyglet modules themselves import pyglet by name). You'll need to switch between versions using PYTHONPATH like everybody else ;-) Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
