Newbie question based on the pyglet.sprite module

A: can't load the sprite module with "from pyglet import sprite"

then using the catch all code found in the first example here:
http://pyglet.org/doc/1.1/api/pyglet.sprite-module.html
I get this error:

Traceback (most recent call last):
  File "C:\Wheels\bingo.py", line 9, in <module>
    ball_image = pyglet.image.load('player.bmp')
AttributeError: 'module' object has no attribute 'image'

Any ideas? I've been trying to hack the blit function to scale images
for me for about a week now, this sprite module should save me a lot
of guff.

On Jun 17, 7:09 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On 6/18/08, pauljmackay <[EMAIL PROTECTED]> wrote:
>
>
>
> >  Hi,
>
> >  I have a need to render a Sprite as basic primitives. Is there any
> >  simple way to do this? Its currently required to supply an image when
> >  creating a sprite so I'm not sure if there is a means to draw a sprite
> >  using primitives.
>
> You'll need to be well-versed in OpenGL to draw the primitives; then
> read up onhttp://pyglet.org/doc/1.1/programming_guide/graphics.html
> for drawing within a batch object.  This should be enough to get you
> writing your own Sprite-like classes.  I think you'll find there's
> little code you can share with Sprite, unless your primitives happen
> to be rectangles.
>
> Alex.
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