hey alex!

thx for the long and helpful response!
i did exactly as you suggested:
 * no usage of vertex list migrations but storing all tiles in one
2048x2048 textureatlas that i manually fill with resource.file images
 * moving around with glTranslatef() rather than modifying the vertex
coords
 * drawing 3/4 of the scene offscreen so that i have to update the
texture coords of my vertex list *very* seldom for moving around the
map

now another question: as i understood it, drawing offscreen makes
sense as it will leave the batch untouched a long time and thus will
increase performance. but recently i realized that i might have
accomplished this for now with the offscreen drawing but later on i
will have to change the batch anyway a *lot* of times as i have to
animate the water tiles and some map objects and as far as i
understood you, switching the texture coords for animation is touching
the batch so does it still make any sense to draw offscreen if the
batch will be touched regularly anyways?
cheers

josch
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