On Sep 25, 11:25 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > It may start to make less sense... it's a judgement call you'll have > to make based on your application behaviour. exactly! but to make this decision i have to get an understanding of what will speed up things and what wont. in make-me drawing a lot of offscreen was okay as the landscape was not animated and the batch was really barely touched.
I quote you: "Remember that batches work fastest when you don't touch them" what does touching mean in this sense? is touching changing the texture coordinate? is touching every single modification to the vertex lists? and is there a difference between different amounts of changes i can do to the batch? like whether i update one vertex list in the batch or two or whether i update a lot of texture coordinates in a given vertex list or only a few ones. i think these should be the final facts i have to know to make my decisions on how to organize the stuff. thanks again for all your help! i try to help others in #pyglet irc too with my new knowledge - i hope i can be of some help for others diving into this topic. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
