You have to unproject a line perpendicular to the screen to world space.
After you have that line you can intersect it with your objects. Check this
page, specificaly the selection.py file:
http://groups.google.com/group/pyglet-users/web/geoffrey-a-board-game-environment?pli=1

regards,

Marco

On Sat, Nov 1, 2008 at 4:20 PM, Noyan Tokgozoglu <[EMAIL PROTECTED]>wrote:

>
> I want to get the point (actually line) that corresponds to the
> position of the mouse on the scee. Like a "what you see is what you
> get". I'm not sure whether I am able to describe it properly but think
> of it like 3d rts games. No matter what angle you are looking at the
> world from, when you click, the unit you "see" to be at the point of
> your mouse is selected. Is there a simple way to do this?
> >
>

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