On Sat, Nov 1, 2008 at 2:20 PM, Noyan Tokgozoglu <[EMAIL PROTECTED]> wrote:
>
> I want to get the point (actually line) that corresponds to the
> position of the mouse on the scee. Like a "what you see is what you
> get". I'm not sure whether I am able to describe it properly but think
> of it like 3d rts games. No matter what angle you are looking at the
> world from, when you click, the unit you "see" to be at the point of
> your mouse is selected. Is there a simple way to do this?

There is not a simple way to do this, but there is a way (or rather many ways):

http://www.opengl.org/resources/faq/technical/selection.htm
http://www.lighthouse3d.com/opengl/picking/
http://djfroofy.livejournal.com/3924.html
http://www.bitbucket.org/djfroofy/miru/src/30269ea36cb3/miru/utils.py
[ See function in above: select_object() at line 104 ]



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