I've been playing with GLSL wrapper by Tristam, trying to implement a
very simple Lookup Color Table (http://idlastro.gsfc.nasa.gov/
idl_html_help/Applying_Lookup_Tables_Using_Shaders.html)

I've started from the game-of-life example but I'm stuck at two
problems:

How do I upload a texture to the framebuffer ?
How do I access another (1D) texture within the shader program ?


What really puzzled me is that comments in the game of life example
talk about framebuffer, but I see no specific code for the framebuffer
binding... but the example works !


Any explanation ?

Nicolas
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