I've been playing with GLSL wrapper by Tristam, trying to implement a very simple Lookup Color Table (http://idlastro.gsfc.nasa.gov/ idl_html_help/Applying_Lookup_Tables_Using_Shaders.html)
I've started from the game-of-life example but I'm stuck at two problems: How do I upload a texture to the framebuffer ? How do I access another (1D) texture within the shader program ? What really puzzled me is that comments in the game of life example talk about framebuffer, but I see no specific code for the framebuffer binding... but the example works ! Any explanation ? Nicolas --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
