Thanks. Very clean package and code.

I've got a few errors:

in config.py, I need gl.GL_MAX_COLOR_ATTACHMENTS_EXT on a macbook pro.

then, it complains about the missing ARB_color_buffer_float extension.

If I remove it, I got a lot of errors in shaders from the examples
directory.





On Apr 17, 12:27 pm, Stéfan van der Walt <[email protected]> wrote:
> Hi Nicolas
>
> 2009/4/17 Nicolas Rougier <[email protected]>:
>
> > I've been playing with GLSL wrapper by Tristam, trying to implement a
> > very simple Lookup Color Table (http://idlastro.gsfc.nasa.gov/
> > idl_html_help/Applying_Lookup_Tables_Using_Shaders.html)
>
> > I've started from the game-of-life example but I'm stuck at two
> > problems:
>
> > How do I upload a texture to the framebuffer ?
>
> You can look at
>
> http://github.com/stefanv/scikits.gpu
>
> This code was meant as a GPU scikit for SciPy, but I got sidetracked
> by CUDA.  Anyway, the code is there and should illustrate clearly how
> to upload programs etc.
>
> Regards
> Stéfan
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