Thanks. Very clean package and code.
I've got a few errors: in config.py, I need gl.GL_MAX_COLOR_ATTACHMENTS_EXT on a macbook pro. then, it complains about the missing ARB_color_buffer_float extension. If I remove it, I got a lot of errors in shaders from the examples directory. On Apr 17, 12:27 pm, Stéfan van der Walt <[email protected]> wrote: > Hi Nicolas > > 2009/4/17 Nicolas Rougier <[email protected]>: > > > I've been playing with GLSL wrapper by Tristam, trying to implement a > > very simple Lookup Color Table (http://idlastro.gsfc.nasa.gov/ > > idl_html_help/Applying_Lookup_Tables_Using_Shaders.html) > > > I've started from the game-of-life example but I'm stuck at two > > problems: > > > How do I upload a texture to the framebuffer ? > > You can look at > > http://github.com/stefanv/scikits.gpu > > This code was meant as a GPU scikit for SciPy, but I got sidetracked > by CUDA. Anyway, the code is there and should illustrate clearly how > to upload programs etc. > > Regards > Stéfan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
