Everything works now.

This is great and I look forward to playing around with it this
weekend. Thank you!

On Jun 1, 7:27 am, Steve Johnson <[email protected]> wrote:
> Whoops, looks like I forgot to commit a couple of files. It should
> work now.
>
> On Jun 1, 3:27 am, Johan <[email protected]> wrote:
>
> > This looks interesting.
>
> > I downloaded the code from Git and tried to run it but received the
> > following error:
>
> > ImportError: No module named screen
>
> > Maybe I'm missing a file? I downloaded it as a zip archive.
>
> > Johan
>
> > On May 31, 11:07 pm, Steve <[email protected]> wrote:
>
> > > When writing games with pyglet, I often find myself reusing the same
> > > design patterns for certain parts of every game. To avoid writing the
> > > same code over and over, I abstracted all the game-agnostic code out
> > > into a set of libraries.
>
> > >http://www.github.com/irskep/pygletshell
>
> > > This package is for anyone who wants to write a game of any size in
> > > Pyglet with as little hassle (and spaghetti code) as possible. It is
> > > meant to provide you with the following:
> > > - Easy configuration
> > > - Hassle-free resource loading and settings loading/saving
> > > - Resolution independence to make up for Pyglet's lack of support for
> > > changing resolutions
> > > - A scaffold for rapid game development with as little setup time as
> > > possible
>
> > > Basically, all you should have to do is set the name of your game and
> > > folders to load resources from in run_game.py, then extend
> > > gameplayer.py and add classes as necessary. You'll also want to
> > > customize the title and pause screens. Loaded resources are accessible
> > > via the resourcevault module (util.resourcevault). If you want to add
> > > more screens to the menus or the game, just add more states.
>
> > > You can check it out by using the download link on the web page and
> > > running run_game.py. Look at run_game.py, titlescreen.py,
> > > gameplayer.py, and pausescreen.py for example usage.
>
> > > I want to make this package as easy to use as possible. I realize that
> > > most people will probably just write their games from the ground up
> > > anyway, but I will be working in a team of 4 in the near future, and I
> > > want to make sure my design is understandable and well-documented.
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