Also, while we're talking about design, I have a problem: behaviors need to be able to push and pop their own event handers, but I can't think of a good way to make the Window instance available to them without making the directory structure way too flat. Does anyone have any suggestions? I guess I could use pyglet.app.windows, but that seems a little ugly to me. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
- Pyglet Shell v0.1: A scaffold for pyglet games Steve
- Re: Pyglet Shell v0.1: A scaffold for pyglet games Johan
- Re: Pyglet Shell v0.1: A scaffold for pyglet games Steve Johnson
- Re: Pyglet Shell v0.1: A scaffold for pyglet ga... Johan
- Re: Pyglet Shell v0.1: A scaffold for pygle... Steve Johnson
- Re: Pyglet Shell v0.1: A scaffold for ... Steve Johnson
- Re: Pyglet Shell v0.1: A scaffold ... Richard Jones
- Re: Pyglet Shell v0.1: A scaff... Steve Johnson
- Re: Pyglet Shell v0.1: A scaff... Steve Johnson
- Re: Pyglet Shell v0.1: A scaff... Richard Jones
- Re: Pyglet Shell v0.1: A scaff... Steve Johnson
- Re: Pyglet Shell v0.1: A scaff... Richard Jones
- Re: Pyglet Shell v0.1: A scaff... Steve Johnson
- Re: Pyglet Shell v0.1: A scaff... Steve Johnson
- Re: Pyglet Shell v0.1: A scaff... Steve Johnson
