2009/8/3 GTM9 <[email protected]>:
> @Mikael: I came very close to using a physics engine, but I want to
> know what's wrong with my code. I might use it in the end if I can't
> get it corrected. btw, does PyBox2D come with collision handling
> routines?

Yes, Box2D handles collisions, and you can register a contact listener
to apply game logic to collisions.

http://www.box2d.org/wiki/index.php?title=Features
http://www.box2d.org/wiki/index.php?title=Python_Manual

-- 
Mikael Lind
http://elemel.se/

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to