2009/8/3 GTM9 <[email protected]>: > @Mikael: I came very close to using a physics engine, but I want to > know what's wrong with my code. I might use it in the end if I can't > get it corrected. btw, does PyBox2D come with collision handling > routines?
Yes, Box2D handles collisions, and you can register a contact listener to apply game logic to collisions. http://www.box2d.org/wiki/index.php?title=Features http://www.box2d.org/wiki/index.php?title=Python_Manual -- Mikael Lind http://elemel.se/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
