Joseph Clark wrote:
Perhaps what I should really be asking for is some kind of introduction or tutorial to help me understand how OpenGL works. Anybody know of such a resource?

There's a famous series of tutorials by NeHe Productions:

http://nehe.gamedev.net/

(Look for "Legacy Tutorials" on the right.) Accompanying
example code is provided in a large variety of languages,
including Python.

But if you're really serious about OpenGL, IMO you need
the OpenGL Programming Guide by Shreiner, Woo, Neider
and Davis (the "red book"). It's dense -- no hand
holding -- but it explains all of the principles very
clearly and completely. It's where I got almost all
of my OpenGL knowledge from.

--
Greg


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