Joseph Clark wrote:
Perhaps what I should really be asking for is some kind of introduction or tutorial to help me understand how OpenGL works. Anybody know of such a resource?
There's a famous series of tutorials by NeHe Productions: http://nehe.gamedev.net/ (Look for "Legacy Tutorials" on the right.) Accompanying example code is provided in a large variety of languages, including Python. But if you're really serious about OpenGL, IMO you need the OpenGL Programming Guide by Shreiner, Woo, Neider and Davis (the "red book"). It's dense -- no hand holding -- but it explains all of the principles very clearly and completely. It's where I got almost all of my OpenGL knowledge from. -- Greg -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
