Imho nehe is way too old. Try something like this:
http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html


2013/3/6 Greg Ewing <[email protected]>

> Joseph Clark wrote:
>
>> Perhaps what I should really be asking for is some kind of introduction
>> or tutorial to help me understand how OpenGL works.  Anybody know of such a
>> resource?
>>
>
> There's a famous series of tutorials by NeHe Productions:
>
> http://nehe.gamedev.net/
>
> (Look for "Legacy Tutorials" on the right.) Accompanying
> example code is provided in a large variety of languages,
> including Python.
>
> But if you're really serious about OpenGL, IMO you need
> the OpenGL Programming Guide by Shreiner, Woo, Neider
> and Davis (the "red book"). It's dense -- no hand
> holding -- but it explains all of the principles very
> clearly and completely. It's where I got almost all
> of my OpenGL knowledge from.
>
> --
> Greg
>
>
>
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-- 
Bc. Peter Vaňušanik
http://www.bishojo.tk

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