Hi,

I am not sure if it works for every platform, but usually putting the 
library in the same directory as the module importing it makes it being 
found. So then you do not need to put it in os specific places. As I can 
see from the source code it tries the default first. So putting it in 
pyglet/media should work. I did not try yet.

I am in favor of creating a 'dist' friendly package of avbin. I am 
currently working on pyglet.media, so maybe I'll try to pry the files out 
of the installers (or build them myself).

Rob

Op zaterdag 7 maart 2015 13:59:51 UTC+1 schreef Brandon Keith Biggs:
>
>  Hello,
> Most of my stuff is zipped with CX_Freeze or pyinstaller, so I can include 
> it in one of those scripts.
> I just don't know where to download or put the binaries.
> Thanks,
>
>  Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
> On 3/7/2015 12:09 PM, Rob wrote:
>  
> It would be nice if AVbin would provide a package containing the libraries 
> for each platform, instead of just platform installers. That would be kind 
> of a 'dist' package. Maybe even add a nice script to install based on the 
> platform? 
>
>  Rob
>
> Op zaterdag 7 maart 2015 09:10:26 UTC+1 schreef Brandon Keith Biggs: 
>>
>>  Hello,
>> I am looking at using pyglet as my primary development environment for 
>> games. I have a question though:
>> Is there a folder I can include in every development system that has the 
>> correct AVbin  binary for each OS?
>> For example, if I have a pyinstaller.spec file, it will check the os, 
>> then copy the proper AVbin file into the dist so I have something like:
>>
>> dist/AVbin.dll
>> dist/game.exe
>>
>> Then I just rename my dist file and give it to people for that os.
>> Is this possible?
>> thanks,
>>
>> -- 
>> Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>  
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