I'll have to give it a try on windows. Unfortunately no time left today. 
I'll try this week and let you know..

Rob

Op zondag 8 maart 2015 12:21:44 UTC+1 schreef Brandon Keith Biggs:
>
>  Hello Rob,
> This is fantastic!
> I can't get it to work though. I am running the soundspace.py example in 
> the examples. I copy the two windows dlls into my soundspace dir (I don't 
> know if I use the 64 cause I am on a 64 bit windows, or the 32 because I am 
> using a 32 bit of python, so I did both).
> With just copying the dlls into the dir, I do
> python soundspace.py
> and nothing happens. I need to force-close the command prompt.
> I tried putting it into a bin folder and it said it didn't find it. I 
> tried using one at a time and I still got errors. I tried renaming the 64 
> to just avbin.dll, but got a windows error.
> *Note* I did all the examples with and without the line of code you said 
> to place in the file.
>
> I then went into my site-packages and copied the 2 dlls into the media 
> folder. I ran the program and I got the no avbin error. Then I added the 
> line you said to add and still got the error.
>
> I then went into my python27 folder and copied both the dlls and ran it. I 
> got the same result as I did with the dlls being copied into the same dir 
> as the .py file. It ran, but there was nothing and I had to force-close the 
> command prompt.
> So I think there may be something wrong with the soundspace.py example.
>
> Also, what does the license say? That any program that uses AvBin must be 
> open-source?
>
> Thank you,
>
>  Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
> On 3/8/2015 11:06 AM, Rob wrote:
>  
> Hi, 
>
>  I created a redistributable package at 
> https://bitbucket.org/pyglet/pyglet/downloads/avbin_10_pyglet.tar.gz
>
>  @Nathan: I included the license file and also pointed to it in the 
> readme. Would that be ok?
>
>  @Brandon: Please see the readme inside and let me know if this works for 
> you.
>
>  Rob
>
> Op zaterdag 7 maart 2015 21:21:43 UTC+1 schreef Nathan: 
>>
>> AVbin consists of a single library file per platform.  Feel free to 
>> repackage them however you want, as long as you abide by the license it is 
>> under. 
>>
>>  AVbin still needs help.  See 
>> https://groups.google.com/forum/#!topic/pyglet-users/HxJVKUPcwgE
>>
>>  Now that Pyglet seems to have been resurrected, perhaps someone would 
>> like to take the reins for Pyglet from me (see above link for more details).
>>
>>  I would be happy to add committers.  I would be even happier to 
>> transfer control of the entire project.  I'm really no longer involved 
>> except for as a distant observer wishing you guys well and cheering you on.
>>
>>  ~ Nathan
>>  
>> On Sat, Mar 7, 2015 at 9:48 AM, Brandon Keith Biggs <
>> [email protected]> wrote:
>>
>>>  Hello,
>>> If you could do that, it would really be amazing!
>>> Right now it is AVbin keeping me from changing the back-end of my game 
>>> library to pyglet. Once I can get the cross-platform AVbin package, I can 
>>> update my distributions!
>>> Thank you,
>>>
>>>  Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>>  On 3/7/2015 5:28 PM, Rob wrote:
>>>  
>>> Hi, 
>>>
>>>  I am not sure if it works for every platform, but usually putting the 
>>> library in the same directory as the module importing it makes it being 
>>> found. So then you do not need to put it in os specific places. As I can 
>>> see from the source code it tries the default first. So putting it in 
>>> pyglet/media should work. I did not try yet.
>>>
>>>  I am in favor of creating a 'dist' friendly package of avbin. I am 
>>> currently working on pyglet.media, so maybe I'll try to pry the files out 
>>> of the installers (or build them myself).
>>>
>>>  Rob
>>>
>>> Op zaterdag 7 maart 2015 13:59:51 UTC+1 schreef Brandon Keith Biggs: 
>>>>
>>>>  Hello,
>>>> Most of my stuff is zipped with CX_Freeze or pyinstaller, so I can 
>>>> include it in one of those scripts.
>>>> I just don't know where to download or put the binaries.
>>>> Thanks,
>>>>
>>>>  Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>>> On 3/7/2015 12:09 PM, Rob wrote:
>>>>  
>>>> It would be nice if AVbin would provide a package containing the 
>>>> libraries for each platform, instead of just platform installers. That 
>>>> would be kind of a 'dist' package. Maybe even add a nice script to install 
>>>> based on the platform? 
>>>>
>>>>  Rob
>>>>
>>>> Op zaterdag 7 maart 2015 09:10:26 UTC+1 schreef Brandon Keith Biggs: 
>>>>>
>>>>>  Hello,
>>>>> I am looking at using pyglet as my primary development environment for 
>>>>> games. I have a question though:
>>>>> Is there a folder I can include in every development system that has 
>>>>> the correct AVbin  binary for each OS?
>>>>> For example, if I have a pyinstaller.spec file, it will check the os, 
>>>>> then copy the proper AVbin file into the dist so I have something like:
>>>>>
>>>>> dist/AVbin.dll
>>>>> dist/game.exe
>>>>>
>>>>> Then I just rename my dist file and give it to people for that os.
>>>>> Is this possible?
>>>>> thanks,
>>>>>
>>>>> -- 
>>>>> Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>>>>  
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