soundspace.py may have other audio related issues: in win xp, python27,
pyglet 1.2.2, avbin.dll versions 5, 11 and the one included by Rob in the
all-in-one avbin I get
D:\cocos_pristine\pyglet-1.2.2\examples\soundspace>py -2.7 soundspace.py
Traceback (most recent call last):
File "soundspace.py", line 594, in <module>
listener = pyglet.media.get_audio_driver().get_listener()
File "D:\cocos_pristine\pyglet-1.2.2\pyglet\media\__init__.py", line 1311,
in
get_listener
raise NotImplementedError('abstract')
NotImplementedError: abstract
This with the dll in system32, and for reference the cocos sample tetrico
plays without problems with all the three versions
Also, removing the dll from system32 and placing it at the same dir where
the starting script lives works ok (without code changes, ie not using
pyglet.options['search_local_libs'] = True).
I will test on win7 32bits and report later.
On Sun, Mar 8, 2015 at 8:21 AM, Brandon Keith Biggs <
[email protected]> wrote:
> Hello Rob,
> This is fantastic!
> I can't get it to work though. I am running the soundspace.py example in
> the examples. I copy the two windows dlls into my soundspace dir (I don't
> know if I use the 64 cause I am on a 64 bit windows, or the 32 because I am
> using a 32 bit of python, so I did both).
> With just copying the dlls into the dir, I do
> python soundspace.py
> and nothing happens. I need to force-close the command prompt.
> I tried putting it into a bin folder and it said it didn't find it. I
> tried using one at a time and I still got errors. I tried renaming the 64
> to just avbin.dll, but got a windows error.
> *Note* I did all the examples with and without the line of code you said
> to place in the file.
>
> I then went into my site-packages and copied the 2 dlls into the media
> folder. I ran the program and I got the no avbin error. Then I added the
> line you said to add and still got the error.
>
> I then went into my python27 folder and copied both the dlls and ran it. I
> got the same result as I did with the dlls being copied into the same dir
> as the .py file. It ran, but there was nothing and I had to force-close the
> command prompt.
> So I think there may be something wrong with the soundspace.py example.
>
> Also, what does the license say? That any program that uses AvBin must be
> open-source?
>
> Thank you,
>
> Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
> On 3/8/2015 11:06 AM, Rob wrote:
>
> Hi,
>
> I created a redistributable package at
> https://bitbucket.org/pyglet/pyglet/downloads/avbin_10_pyglet.tar.gz
>
> @Nathan: I included the license file and also pointed to it in the
> readme. Would that be ok?
>
> @Brandon: Please see the readme inside and let me know if this works for
> you.
>
> Rob
>
> Op zaterdag 7 maart 2015 21:21:43 UTC+1 schreef Nathan:
>>
>> AVbin consists of a single library file per platform. Feel free to
>> repackage them however you want, as long as you abide by the license it is
>> under.
>>
>> AVbin still needs help. See https://groups.google.com/
>> forum/#!topic/pyglet-users/HxJVKUPcwgE
>>
>> Now that Pyglet seems to have been resurrected, perhaps someone would
>> like to take the reins for Pyglet from me (see above link for more details).
>>
>> I would be happy to add committers. I would be even happier to
>> transfer control of the entire project. I'm really no longer involved
>> except for as a distant observer wishing you guys well and cheering you on.
>>
>> ~ Nathan
>>
>> On Sat, Mar 7, 2015 at 9:48 AM, Brandon Keith Biggs <
>> [email protected]> wrote:
>>
>>> Hello,
>>> If you could do that, it would really be amazing!
>>> Right now it is AVbin keeping me from changing the back-end of my game
>>> library to pyglet. Once I can get the cross-platform AVbin package, I can
>>> update my distributions!
>>> Thank you,
>>>
>>> Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>> On 3/7/2015 5:28 PM, Rob wrote:
>>>
>>> Hi,
>>>
>>> I am not sure if it works for every platform, but usually putting the
>>> library in the same directory as the module importing it makes it being
>>> found. So then you do not need to put it in os specific places. As I can
>>> see from the source code it tries the default first. So putting it in
>>> pyglet/media should work. I did not try yet.
>>>
>>> I am in favor of creating a 'dist' friendly package of avbin. I am
>>> currently working on pyglet.media, so maybe I'll try to pry the files out
>>> of the installers (or build them myself).
>>>
>>> Rob
>>>
>>> Op zaterdag 7 maart 2015 13:59:51 UTC+1 schreef Brandon Keith Biggs:
>>>>
>>>> Hello,
>>>> Most of my stuff is zipped with CX_Freeze or pyinstaller, so I can
>>>> include it in one of those scripts.
>>>> I just don't know where to download or put the binaries.
>>>> Thanks,
>>>>
>>>> Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>>> On 3/7/2015 12:09 PM, Rob wrote:
>>>>
>>>> It would be nice if AVbin would provide a package containing the
>>>> libraries for each platform, instead of just platform installers. That
>>>> would be kind of a 'dist' package. Maybe even add a nice script to install
>>>> based on the platform?
>>>>
>>>> Rob
>>>>
>>>> Op zaterdag 7 maart 2015 09:10:26 UTC+1 schreef Brandon Keith Biggs:
>>>>>
>>>>> Hello,
>>>>> I am looking at using pyglet as my primary development environment for
>>>>> games. I have a question though:
>>>>> Is there a folder I can include in every development system that has
>>>>> the correct AVbin binary for each OS?
>>>>> For example, if I have a pyinstaller.spec file, it will check the os,
>>>>> then copy the proper AVbin file into the dist so I have something like:
>>>>>
>>>>> dist/AVbin.dll
>>>>> dist/game.exe
>>>>>
>>>>> Then I just rename my dist file and give it to people for that os.
>>>>> Is this possible?
>>>>> thanks,
>>>>>
>>>>> --
>>>>> Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>>>>
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>>>>
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