On Tue, Apr 21, 2015 at 3:33 PM, pyglet_has_bugs <[email protected]> wrote: ...
ALL my application does graphically is blit images once in a while, and > blit them again when the images become modified, so it seems like there > should be a very simple solution. > Yes, sounds as it should be simple, so some questions If you were drawing using window.clear , how much images would need to be drawn ? An idea about the size of the images ? How looks your on_draw method when using window.clear ? Whats your video hardware ? ( very old Intel gpus were incredibly slow to draw textures with non power of two dimensions ) -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
