I think this might be a good solution: http://stackoverflow.com/questions/11814179/pyglet-drawing-a-set-of-images-to-a-larger-one
In the top answer, multiple images are drawn to a single image using blit_into, and only the resulting image is drawn using blit. On Tuesday, April 21, 2015 at 4:35:38 PM UTC-4, claudio canepa wrote: > > > > On Tue, Apr 21, 2015 at 3:33 PM, pyglet_has_bugs <[email protected] > <javascript:>> wrote: > ... > > ALL my application does graphically is blit images once in a while, and >> blit them again when the images become modified, so it seems like there >> should be a very simple solution. >> > > Yes, sounds as it should be simple, so some questions > > If you were drawing using window.clear , how much images would need to be > drawn ? > > An idea about the size of the images ? > > How looks your on_draw method when using window.clear ? > > Whats your video hardware ? ( very old Intel gpus were incredibly slow to > draw textures with non power of two dimensions ) > > > > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
