I think this might be a good 
solution: 
http://stackoverflow.com/questions/11814179/pyglet-drawing-a-set-of-images-to-a-larger-one

In the top answer, multiple images are drawn to a single image using 
blit_into, and only the resulting image is drawn using blit.

On Tuesday, April 21, 2015 at 4:35:38 PM UTC-4, claudio canepa wrote:
>
>
>
> On Tue, Apr 21, 2015 at 3:33 PM, pyglet_has_bugs <[email protected] 
> <javascript:>> wrote:
> ...
>
> ALL my application does graphically is blit images once in a while, and 
>> blit them again when the images become modified, so it seems like there 
>> should be a very simple solution.
>>
>
> Yes, sounds as it should be simple, so some questions
>
> If you were drawing using window.clear , how much images would need to be 
> drawn ?
>
> An idea about the size of the images ?
>
> How looks your on_draw method when using window.clear ?
>
> Whats your video hardware ? ( very old Intel gpus were incredibly slow to 
> draw textures with non power of two dimensions )
>
>
>
>
>

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