Yes, this works perfectly. I have one giant image called screen, and whenever I draw any other image, I do this:
screen.blit_into(image, x, y, 0) In on_draw, I call screen.blit(0, 0) On Wednesday, April 22, 2015 at 1:41:12 PM UTC-4, pyglet_has_bugs wrote: > > I think this might be a good solution: > http://stackoverflow.com/questions/11814179/pyglet-drawing-a-set-of-images-to-a-larger-one > > In the top answer, multiple images are drawn to a single image using > blit_into, and only the resulting image is drawn using blit. > > On Tuesday, April 21, 2015 at 4:35:38 PM UTC-4, claudio canepa wrote: >> >> >> >> On Tue, Apr 21, 2015 at 3:33 PM, pyglet_has_bugs <[email protected]> >> wrote: >> ... >> >> ALL my application does graphically is blit images once in a while, and >>> blit them again when the images become modified, so it seems like there >>> should be a very simple solution. >>> >> >> Yes, sounds as it should be simple, so some questions >> >> If you were drawing using window.clear , how much images would need to be >> drawn ? >> >> An idea about the size of the images ? >> >> How looks your on_draw method when using window.clear ? >> >> Whats your video hardware ? ( very old Intel gpus were incredibly slow to >> draw textures with non power of two dimensions ) >> >> >> >> >> -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
