This whole adventure just got stranger. After much mucking around, I found that the text is in fact being presented when I use the GLSL shaders -- it's just that for some inexplicable reason its color information is being consistently set to black! (I found this out by coloring the window background to see what would happen.)
This happens even when I use a pass-through shader, so something funky must be going on. I think what might be happening is the alpha channel is on the same surface as the sprites, but the actual colors are somewhere else. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
