The test-sprites would be similar to any other sprites performance wise, so 
the performace should be similar. Yes, you would need a sprite for each 
layer (but all sprites would be copied from a single texture).

On Monday, December 7, 2015 at 11:05:29 AM UTC+9, Serdar Yegulalp wrote:
>
> Yeah, it looks like what's happening is text is rendered as alpha channel 
> plus whatever the vertex color is at that moment, so the colors can be 
> altered on the fly without having to recreate everything.
>
> BTW, looks like other folks were contemplating roughly similar things: 
> https://groups.google.com/forum/#!topic/pyglet-users/Utwed5VTB4o
>
> The sprite sheet solution might also work, but I'm concerned about 
> performance -- what happens when you try to put together a whole paragraph 
> of text? Each character would end up being a different sprite, wouldn't it? 
> (Are batched sprites handled as a single texture for performance's sake?)
>
> What I might do is a combination of solutions -- take images from a sprite 
> sheet, copy them to a texture, and then render THAT as one big sprite with 
> all the colors I need on it.
>

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