Have you tried pyopengl for your rendering?

On 29 September 2016 23:41:00 BST, "Gábor Fekete" 
<[email protected]> wrote:
>I'm working on a little project as hobby. It uses pyglet mostly and I
>want 
>to render procedural planets and stuff with it. 
>My main problem is that pyglet does not support geometry shaders.
>
>Why is that? Is there any way that it will be supported in the near
>future?
>I really need this feature and I don't want to move to another
>language.
>
>If there is nobody on this feature, may I try to get to it?
>
>Thanks!
>
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Sent from my Android device with K-9 Mail. Please excuse my brevity.

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