Have you tried pyopengl for your rendering? On 29 September 2016 23:41:00 BST, "Gábor Fekete" <[email protected]> wrote: >I'm working on a little project as hobby. It uses pyglet mostly and I >want >to render procedural planets and stuff with it. >My main problem is that pyglet does not support geometry shaders. > >Why is that? Is there any way that it will be supported in the near >future? >I really need this feature and I don't want to move to another >language. > >If there is nobody on this feature, may I try to get to it? > >Thanks! > >-- >You received this message because you are subscribed to the Google >Groups "pyglet-users" group. >To unsubscribe from this group and stop receiving emails from it, send >an email to [email protected]. >To post to this group, send email to [email protected]. >Visit this group at https://groups.google.com/group/pyglet-users. >For more options, visit https://groups.google.com/d/optout.
-- Sent from my Android device with K-9 Mail. Please excuse my brevity. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
