Do I just import pyopengl and call gl* functions and it will be the same? I couldn't find the usage of pyglet and pyopengl together.
2016-09-30 15:44 GMT+02:00 Adam Bark <[email protected]>: > Have you tried pyopengl for your rendering? > > On 29 September 2016 23:41:00 BST, "Gábor Fekete" < > [email protected]> wrote: >> >> I'm working on a little project as hobby. It uses pyglet mostly and I >> want to render procedural planets and stuff with it. >> My main problem is that pyglet does not support geometry shaders. >> >> Why is that? Is there any way that it will be supported in the near >> future? >> I really need this feature and I don't want to move to another language. >> >> If there is nobody on this feature, may I try to get to it? >> >> Thanks! >> >> > -- > Sent from my Android device with K-9 Mail. Please excuse my brevity. > > -- > You received this message because you are subscribed to a topic in the > Google Groups "pyglet-users" group. > To unsubscribe from this topic, visit https://groups.google.com/d/ > topic/pyglet-users/qKam91KNBnE/unsubscribe. > To unsubscribe from this group and all its topics, send an email to > [email protected]. > To post to this group, send email to [email protected]. > Visit this group at https://groups.google.com/group/pyglet-users. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
