It seems I got it working using pyopengl shaders. A simple passthrough
shader program with vertex,geometry and fragment shaders does work. Now I
only have to switch rendering from immediate mode to modern buffers.
Thank you Adam Bark!

2016-10-03 10:13 GMT+02:00 Gábor Fekete <[email protected]>:

> Do I just import pyopengl and call gl* functions and it will be the same?
> I couldn't find the usage of pyglet and pyopengl together.
>
> 2016-09-30 15:44 GMT+02:00 Adam Bark <[email protected]>:
>
>> Have you tried pyopengl for your rendering?
>>
>> On 29 September 2016 23:41:00 BST, "Gábor Fekete" <
>> [email protected]> wrote:
>>>
>>> I'm working on a little project as hobby. It uses pyglet mostly and I
>>> want to render procedural planets and stuff with it.
>>> My main problem is that pyglet does not support geometry shaders.
>>>
>>> Why is that? Is there any way that it will be supported in the near
>>> future?
>>> I really need this feature and I don't want to move to another language.
>>>
>>> If there is nobody on this feature, may I try to get to it?
>>>
>>> Thanks!
>>>
>>>
>> --
>> Sent from my Android device with K-9 Mail. Please excuse my brevity.
>>
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>

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