Also to answer your first question, the file I ran is not a tutorial 
installed as part of Anaconda. It was a file I created and it is just the 
two lines of the code I posted above.

On Monday, January 8, 2018 at 2:48:00 PM UTC-5, Rob wrote:
>
> If I see it correctly you are trying to run the tutorial in Spyder that is 
> installed as part of Anaconda?
>
> I guess we need to try and reproduce in that same environment. Probably 
> somehow we do not recognize this as Windows. The weird part is that the 
> only reason you would normally get BaseWindow is if sys.is_epydoc is 
> defined, which is only done when generating documentation. If it fails to 
> detect the OS, the default is XlibWindow.
>
> Which version of Anaconda do you use? And for which Python version? How 
> did you install pyglet?
>
> Rob
>
> On 8 January 2018 at 19:03, <[email protected] <javascript:>> wrote:
>
>> Hi Ben,
>>
>> Sorry for the late reply, I'm running Windows 10 Home, here is the 
>> traceback:
>>
>> Traceback (most recent call last):
>>
>>   File "<ipython-input-1-c6b79a1cd483>", line 1, in <module>
>>     runfile('C:/Users/Stanley/Desktop/Programming/Python 
>> Tutorials/Pyglet/Pyglet_Tutorial_1.py', 
>> wdir='C:/Users/Stanley/Desktop/Programming/Python Tutorials/Pyglet')
>>
>>   File 
>> "C:\MyProgram\Anaconda\lib\site-packages\spyder\utils\site\sitecustomize.py",
>>  
>> line 710, in runfile
>>     execfile(filename, namespace)
>>
>>   File 
>> "C:\MyProgram\Anaconda\lib\site-packages\spyder\utils\site\sitecustomize.py",
>>  
>> line 101, in execfile
>>     exec(compile(f.read(), filename, 'exec'), namespace)
>>
>>   File "C:/Users/Stanley/Desktop/Programming/Python 
>> Tutorials/Pyglet/Pyglet_Tutorial_1.py", line 3, in <module>
>>     win = pyglet.window.Window()
>>
>>   File 
>> "C:\MyProgram\Anaconda\lib\site-packages\pyglet\window\__init__.py", line 
>> 504, in __init__
>>     screen = display.get_default_screen()
>>
>>   File "C:\MyProgram\Anaconda\lib\site-packages\pyglet\canvas\base.py", 
>> line 73, in get_default_screen
>>     return self.get_screens()[0]
>>
>>   File "C:\MyProgram\Anaconda\lib\site-packages\pyglet\canvas\base.py", 
>> line 65, in get_screens
>>     raise NotImplementedError('abstract')
>>
>> NotImplementedError: abstract
>>
>>
>> On Saturday, January 6, 2018 at 8:14:12 AM UTC-5, Benjamin Moran wrote:
>>>
>>> That all looks fine. Can you post a full traceback? Also, what version 
>>> of Windows you're running. 
>>>
>>> -Ben
>>>
>>>
>>>
>>>
>>> On Saturday, January 6, 2018 at 12:48:18 PM UTC+9, 
>>> [email protected] wrote:
>>>>
>>>> Python
>>>>
>>>> ------------------------------------------------------------------------------
>>>> sys.version: 3.6.3 |Anaconda custom (64-bit)| (default, Oct 15 2017, 
>>>> 03:27:45) [MSC v.1900 64 bit (AMD64)]
>>>> sys.platform: win32
>>>> sys.maxint: 9223372036854775807
>>>> os.getcwd(): C:\Users\Stanley
>>>>
>>>> pyglet
>>>>
>>>> ------------------------------------------------------------------------------
>>>> pyglet.version: 1.3.0
>>>> pyglet.compat_platform: win32
>>>> pyglet.__file__: 
>>>> C:\MyProgram\Anaconda\lib\site-packages\pyglet\__init__.py
>>>> pyglet.options['audio'] = ('directsound', 'pulse', 'openal', 'silent')
>>>> pyglet.options['font'] = ('gdiplus', 'win32')
>>>> pyglet.options['debug_font'] = False
>>>> pyglet.options['debug_gl'] = True
>>>> pyglet.options['debug_gl_trace'] = False
>>>> pyglet.options['debug_gl_trace_args'] = False
>>>> pyglet.options['debug_graphics_batch'] = False
>>>> pyglet.options['debug_lib'] = False
>>>> pyglet.options['debug_media'] = False
>>>> pyglet.options['debug_texture'] = False
>>>> pyglet.options['debug_trace'] = False
>>>> pyglet.options['debug_trace_args'] = False
>>>> pyglet.options['debug_trace_depth'] = 1
>>>> pyglet.options['debug_trace_flush'] = True
>>>> pyglet.options['debug_win32'] = False
>>>> pyglet.options['debug_x11'] = False
>>>> pyglet.options['graphics_vbo'] = True
>>>> pyglet.options['shadow_window'] = True
>>>> pyglet.options['vsync'] = None
>>>> pyglet.options['xsync'] = True
>>>> pyglet.options['xlib_fullscreen_override_redirect'] = False
>>>> pyglet.options['darwin_cocoa'] = False
>>>> pyglet.options['search_local_libs'] = True
>>>>
>>>> pyglet.window
>>>>
>>>> ------------------------------------------------------------------------------
>>>> platform: <pyglet.window.Platform object at 0x000002E9863DC4E0>
>>>> display: <pyglet.canvas.win32.Win32Display object at 0x000002E986A000F0>
>>>> screens[0]: Win32Screen(x=0, y=0, width=1536, height=864)
>>>> config['double_buffer'] = 1
>>>> config['stereo'] = 0
>>>> config['buffer_size'] = 32
>>>> config['aux_buffers'] = 0
>>>> config['sample_buffers'] = 0
>>>> config['samples'] = 0
>>>> config['red_size'] = 8
>>>> config['green_size'] = 8
>>>> config['blue_size'] = 8
>>>> config['alpha_size'] = 8
>>>> config['depth_size'] = 24
>>>> config['stencil_size'] = 8
>>>> config['accum_red_size'] = 16
>>>> config['accum_green_size'] = 16
>>>> config['accum_blue_size'] = 16
>>>> config['accum_alpha_size'] = 16
>>>> config['major_version'] = None
>>>> config['minor_version'] = None
>>>> config['forward_compatible'] = None
>>>> config['debug'] = None
>>>> context: Win32Context()
>>>>
>>>> window.context._info
>>>>
>>>> ------------------------------------------------------------------------------
>>>> gl_info.get_version(): 4.0.0 - Build 10.18.10.4358
>>>> gl_info.get_vendor(): Intel
>>>> gl_info.get_renderer(): Intel(R) HD Graphics 4000
>>>> gl_info.get_extensions():
>>>>    GL_3DFX_texture_compression_FXT1
>>>>    GL_ARB_ES2_compatibility
>>>>    GL_ARB_ES3_compatibility
>>>>    GL_ARB_arrays_of_arrays
>>>>    GL_ARB_base_instance
>>>>    GL_ARB_blend_func_extended
>>>>    GL_ARB_buffer_storage
>>>>    GL_ARB_color_buffer_float
>>>>    GL_ARB_compatibility
>>>>    GL_ARB_compressed_texture_pixel_storage
>>>>    GL_ARB_conservative_depth
>>>>    GL_ARB_copy_buffer
>>>>    GL_ARB_debug_output
>>>>    GL_ARB_depth_buffer_float
>>>>    GL_ARB_depth_clamp
>>>>    GL_ARB_depth_texture
>>>>    GL_ARB_draw_buffers
>>>>    GL_ARB_draw_buffers_blend
>>>>    GL_ARB_draw_elements_base_vertex
>>>>    GL_ARB_draw_indirect
>>>>    GL_ARB_draw_instanced
>>>>    GL_ARB_explicit_attrib_location
>>>>    GL_ARB_fragment_coord_conventions
>>>>    GL_ARB_fragment_program
>>>>    GL_ARB_fragment_program_shadow
>>>>    GL_ARB_fragment_shader
>>>>    GL_ARB_framebuffer_no_attachments
>>>>    GL_ARB_framebuffer_object
>>>>    GL_ARB_framebuffer_sRGB
>>>>    GL_ARB_geometry_shader4
>>>>    GL_ARB_get_program_binary
>>>>    GL_ARB_gpu_shader5
>>>>    GL_ARB_gpu_shader_fp64
>>>>    GL_ARB_half_float_pixel
>>>>    GL_ARB_half_float_vertex
>>>>    GL_ARB_instanced_arrays
>>>>    GL_ARB_internalformat_query
>>>>    GL_ARB_internalformat_query2
>>>>    GL_ARB_map_buffer_alignment
>>>>    GL_ARB_map_buffer_range
>>>>    GL_ARB_multi_draw_indirect
>>>>    GL_ARB_multisample
>>>>    GL_ARB_multitexture
>>>>    GL_ARB_occlusion_query
>>>>    GL_ARB_occlusion_query2
>>>>    GL_ARB_pixel_buffer_object
>>>>    GL_ARB_point_parameters
>>>>    GL_ARB_point_sprite
>>>>    GL_ARB_program_interface_query
>>>>    GL_ARB_provoking_vertex
>>>>    GL_ARB_robustness
>>>>    GL_ARB_sample_shading
>>>>    GL_ARB_sampler_objects
>>>>    GL_ARB_seamless_cube_map
>>>>    GL_ARB_separate_shader_objects
>>>>    GL_ARB_shader_atomic_counters
>>>>    GL_ARB_shader_bit_encoding
>>>>    GL_ARB_shader_objects
>>>>    GL_ARB_shader_precision
>>>>    GL_ARB_shader_subroutine
>>>>    GL_ARB_shading_language_100
>>>>    GL_ARB_shading_language_420pack
>>>>    GL_ARB_shading_language_packing
>>>>    GL_ARB_shadow
>>>>    GL_ARB_stencil_texturing
>>>>    GL_ARB_sync
>>>>    GL_ARB_tessellation_shader
>>>>    GL_ARB_texture_border_clamp
>>>>    GL_ARB_texture_buffer_object_rgb32
>>>>    GL_ARB_texture_buffer_range
>>>>    GL_ARB_texture_compression
>>>>    GL_ARB_texture_compression_bptc
>>>>    GL_ARB_texture_compression_rgtc
>>>>    GL_ARB_texture_cube_map
>>>>    GL_ARB_texture_cube_map_array
>>>>    GL_ARB_texture_env_add
>>>>    GL_ARB_texture_env_combine
>>>>    GL_ARB_texture_env_crossbar
>>>>    GL_ARB_texture_env_dot3
>>>>    GL_ARB_texture_float
>>>>    GL_ARB_texture_gather
>>>>    GL_ARB_texture_multisample
>>>>    GL_ARB_texture_non_power_of_two
>>>>    GL_ARB_texture_query_lod
>>>>    GL_ARB_texture_rectangle
>>>>    GL_ARB_texture_rg
>>>>    GL_ARB_texture_rgb10_a2ui
>>>>    GL_ARB_texture_storage
>>>>    GL_ARB_texture_storage_multisample
>>>>    GL_ARB_texture_swizzle
>>>>    GL_ARB_timer_query
>>>>    GL_ARB_transform_feedback2
>>>>    GL_ARB_transform_feedback3
>>>>    GL_ARB_transform_feedback_instanced
>>>>    GL_ARB_transpose_matrix
>>>>    GL_ARB_uniform_buffer_object
>>>>    GL_ARB_vertex_array_bgra
>>>>    GL_ARB_vertex_array_object
>>>>    GL_ARB_vertex_attrib_64bit
>>>>    GL_ARB_vertex_attrib_binding
>>>>    GL_ARB_vertex_buffer_object
>>>>    GL_ARB_vertex_program
>>>>    GL_ARB_vertex_shader
>>>>    GL_ARB_vertex_type_2_10_10_10_rev
>>>>    GL_ARB_viewport_array
>>>>    GL_ARB_window_pos
>>>>    GL_ATI_separate_stencil
>>>>    GL_EXT_abgr
>>>>    GL_EXT_bgra
>>>>    GL_EXT_blend_color
>>>>    GL_EXT_blend_equation_separate
>>>>    GL_EXT_blend_func_separate
>>>>    GL_EXT_blend_minmax
>>>>    GL_EXT_blend_subtract
>>>>    GL_EXT_clip_volume_hint
>>>>    GL_EXT_compiled_vertex_array
>>>>    GL_EXT_draw_buffers2
>>>>    GL_EXT_draw_range_elements
>>>>    GL_EXT_fog_coord
>>>>    GL_EXT_framebuffer_blit
>>>>    GL_EXT_framebuffer_multisample
>>>>    GL_EXT_framebuffer_object
>>>>    GL_EXT_geometry_shader4
>>>>    GL_EXT_gpu_program_parameters
>>>>    GL_EXT_gpu_shader4
>>>>    GL_EXT_multi_draw_arrays
>>>>    GL_EXT_packed_depth_stencil
>>>>    GL_EXT_packed_float
>>>>    GL_EXT_packed_pixels
>>>>    GL_EXT_rescale_normal
>>>>    GL_EXT_secondary_color
>>>>    GL_EXT_separate_specular_color
>>>>    GL_EXT_shader_integer_mix
>>>>    GL_EXT_shadow_funcs
>>>>    GL_EXT_stencil_two_side
>>>>    GL_EXT_stencil_wrap
>>>>    GL_EXT_texture3D
>>>>    GL_EXT_texture_array
>>>>    GL_EXT_texture_buffer
>>>>    GL_EXT_texture_compression_s3tc
>>>>    GL_EXT_texture_edge_clamp
>>>>    GL_EXT_texture_env_add
>>>>    GL_EXT_texture_env_combine
>>>>    GL_EXT_texture_filter_anisotropic
>>>>    GL_EXT_texture_integer
>>>>    GL_EXT_texture_lod_bias
>>>>    GL_EXT_texture_rectangle
>>>>    GL_EXT_texture_sRGB
>>>>    GL_EXT_texture_sRGB_decode
>>>>    GL_EXT_texture_shared_exponent
>>>>    GL_EXT_texture_snorm
>>>>    GL_EXT_texture_storage
>>>>    GL_EXT_texture_swizzle
>>>>    GL_EXT_transform_feedback
>>>>    GL_IBM_texture_mirrored_repeat
>>>>    GL_INTEL_map_texture
>>>>    GL_INTEL_performance_queries
>>>>    GL_INTEL_performance_query
>>>>    GL_KHR_blend_equation_advanced
>>>>    GL_KHR_debug
>>>>    GL_NV_blend_square
>>>>    GL_NV_conditional_render
>>>>    GL_NV_primitive_restart
>>>>    GL_NV_texgen_reflection
>>>>    GL_SGIS_generate_mipmap
>>>>    GL_SGIS_texture_edge_clamp
>>>>    GL_SGIS_texture_lod
>>>>    GL_SUN_multi_draw_arrays
>>>>    GL_WIN_swap_hint
>>>>    WGL_ARB_buffer_region
>>>>    WGL_ARB_create_context
>>>>    WGL_ARB_create_context_profile
>>>>    WGL_ARB_create_context_robustness
>>>>    WGL_ARB_extensions_string
>>>>    WGL_ARB_framebuffer_sRGB
>>>>    WGL_ARB_make_current_read
>>>>    WGL_ARB_multisample
>>>>    WGL_ARB_pbuffer
>>>>    WGL_ARB_pixel_format
>>>>    WGL_ARB_pixel_format_float
>>>>    WGL_EXT_create_context_es2_profile
>>>>    WGL_EXT_create_context_es_profile
>>>>    WGL_EXT_depth_float
>>>>    WGL_EXT_extensions_string
>>>>    WGL_EXT_pixel_format_packed_float
>>>>    WGL_EXT_swap_control
>>>>    WGL_EXT_swap_control_tear
>>>>    WGL_NV_DX_interop
>>>>
>>>> pyglet.gl.glu_info
>>>>
>>>> ------------------------------------------------------------------------------
>>>> glu_info.get_version(): 1.2.2.0 Microsoft Corporation
>>>> glu_info.get_extensions():
>>>>    GL_EXT_bgra
>>>>
>>>> pyglet.gl.glx_info
>>>>
>>>> ------------------------------------------------------------------------------
>>>> GLX not available.
>>>>
>>>> pyglet.media
>>>>
>>>> ------------------------------------------------------------------------------
>>>> audio driver: 
>>>> <pyglet.media.drivers.directsound.adaptation.DirectSoundDriver object at 
>>>> 0x000002E987392080>
>>>>
>>>> pyglet.media.avbin
>>>>
>>>> ------------------------------------------------------------------------------
>>>> AVbin not available.
>>>>
>>>> pyglet.media.drivers.openal
>>>>
>>>> ------------------------------------------------------------------------------
>>>> OpenAL not available.
>>>>
>>>> pyglet.input.wintab
>>>>
>>>> ------------------------------------------------------------------------------
>>>> WinTab not available.
>>>>
>>>> On Friday, January 5, 2018 at 4:32:16 AM UTC-5, Benjamin Moran wrote:
>>>>>
>>>>> Hi Stanley,
>>>>>
>>>>> Could you share the output of `python -m pyglet.info` ?
>>>>>
>>>> -- 
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>> For more options, visit https://groups.google.com/d/optout.
>>
>
>

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