That way deform could be expanded to support multiple renderers. On Thu, Jun 23, 2011 at 4:32 PM, Joe Dallago <jd.dall...@gmail.com> wrote: > ^^ Yah that's how I currently do it, but I think it would be nice to > have a separate set of "default" templates for each renderer. Any way > we could easily do that Chris? Like have a configuration setting of > some kind in the .ini possibly, where you can choose the renderer that > deform uses by default. Because the method you linked above would be > nice for the more obscure template renderers, but I think it might be > good to include Mako by default as well as Chameleon, as Mako is very > popular. > > On Thu, Jun 23, 2011 at 2:24 PM, Chris McDonough <chr...@plope.com> wrote: >> On Thu, 2011-06-23 at 11:25 -0700, Mike Orr wrote: >>> On Thu, Jun 23, 2011 at 7:16 AM, Joe Dallago <jd.dall...@gmail.com> wrote: >>> > I would like to help with this, if you guys start a project. I would >>> > say the best way to do it would be to alter deform to accept multiple >>> > template rendering engines stored within deform itself. >> >> It already does: >> >> http://docs.pylonsproject.org/projects/deform/dev/templates.html#creating-a-renderer-using-an-alternative-templating-system >> >> - C >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "pylons-discuss" group. >> To post to this group, send email to pylons-discuss@googlegroups.com. >> To unsubscribe from this group, send email to >> pylons-discuss+unsubscr...@googlegroups.com. >> For more options, visit this group at >> http://groups.google.com/group/pylons-discuss?hl=en. >> >> >
-- You received this message because you are subscribed to the Google Groups "pylons-discuss" group. To post to this group, send email to pylons-discuss@googlegroups.com. To unsubscribe from this group, send email to pylons-discuss+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/pylons-discuss?hl=en.