That way deform could be expanded to support multiple renderers.

On Thu, Jun 23, 2011 at 4:32 PM, Joe Dallago <jd.dall...@gmail.com> wrote:
> ^^ Yah that's how I currently do it, but I think it would be nice to
> have a separate set of "default" templates for each renderer.  Any way
> we could easily do that Chris?  Like have a configuration setting of
> some kind in the .ini possibly, where you can choose the renderer that
> deform uses by default.  Because the method you linked above would be
> nice for the more obscure template renderers, but I think it might be
> good to include Mako by default as well as Chameleon, as Mako is very
> popular.
>
> On Thu, Jun 23, 2011 at 2:24 PM, Chris McDonough <chr...@plope.com> wrote:
>> On Thu, 2011-06-23 at 11:25 -0700, Mike Orr wrote:
>>> On Thu, Jun 23, 2011 at 7:16 AM, Joe Dallago <jd.dall...@gmail.com> wrote:
>>> > I would  like to help with this, if you guys start a project.  I would
>>> > say the best way to do it would be to alter deform to accept multiple
>>> > template rendering engines stored within deform itself.
>>
>> It already does:
>>
>> http://docs.pylonsproject.org/projects/deform/dev/templates.html#creating-a-renderer-using-an-alternative-templating-system
>>
>> - C
>>
>>
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