Hi Christoph,

I just noticed that myself. I'll add the requisite files now.

Cheers,

-- Jason

On Mon, Feb 13, 2012 at 3:47 PM, Christoph Gohlke <cgoh...@uci.edu> wrote:
>
>
> On 2/13/2012 11:27 AM, Jason Vertrees wrote:
>> Greetings,
>>
>> It is my pleasure to announce the release of open source PyMOL
>> v1.5.0.1. The source code has been committed to the open-source
>> repository. It is revision 3976. An svn tag and downloadable bz2
>> source file were also created. All of this is accessible form the
>> PyMOL project page on SourceForge
>> (http://sourceforge.net/projects/pymol/).
>>
>> Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
>> and AMD/ATI cards are known to work well. But, Intel Mobile and other
>> low-end cards might have issues with the new rendering. The majority
>> of rendering anomalies are fixed by simply upgrading your video
>> drivers.
>>
>> You should be able to pull and build just like normal. You will need Python 
>> 2.7.
>>
>> Some simple testing on my Linux machine shows the following
>> improvements in real-time rendering performance for a large protein
>> (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:
>>
>> Lines:
>>     240% increase (81 FPS to 270 FPS)
>> Spheres:
>>     864% increase (28 FPS to 270 FPS)
>> Sticks:
>>     2100% increase (8 FPS to 180 FPS)
>> Cartoon:
>>     3757% increase (27 to 270 FPS)
>> Surface:
>>     2600% increase (10 to 270 FPS)
>> Mesh:
>>     33% (180 FPS to 270 FPS)
>>
>> Your numbers will be different. This Linux machine has a powerful card
>> used for development
>> (http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx).
>> It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
>> works for you it's because AMD/ATI helped out. You may want to thank
>> them. What I've seen is that the more powerful your card the greater
>> the _difference_ in speed. That is, low-end cards should see
>> improvements in the range of tens to hundreds of percent while more
>> powerful cards should register improvements like mine, in the
>> thousands of percent for some representations.
>>
>> To quickly test performance of the new code on your machine just load
>> a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
>> rotate/translate it. To see the refresh rate, type "set
>> show_frame_rate". The refresh rate shows up in the lower right hand
>> corner. Compare the frame rate, smoothness, and rendering quality when
>> the setting "use_shaders" is turned off and when it's turned on.
>> Compare different representations, each time turning on and off the
>> "use_shaders" setting.
>>
>> You can quickly update old PyMOL session files to the new rendering by
>> clicking, Settings>  Rendering>  Modernize after loading the old
>> session file. PyMOL will flip all the right settings to update
>> rendering. If the new code doesn't render properly, you can revert to
>> the old style rendering by typing:
>>
>>   set use_shaders, 0
>>
>>   set sphere_mode, 0
>>
>>
>> Please let us know how it goes.
>>
>> Cheers,
>>
>> -- Jason, Blaine&  the PyMOL Team
>>
>
> That's good news! Thank you!
>
> It seems that several new files, which are included in the bz2
> distribution, are missing in svn trunk. For example
> create_shadertext.py, modules\pymol\constants_palette.py and some files
> in data\shaders.
>
> http://pymol.svn.sourceforge.net/viewvc/pymol/trunk/pymol/
>
> Christoph
>
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-- 
Jason Vertrees, PhD
PyMOL Product Manager
Schrödinger, LLC

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120

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