Hi Jason,

Thank you. Works well now. The speed improvements are very significant 
(Win64, GeForce GTX 560).

Btw, the splash screens are still at version 1.3.x.

Christoph


On 2/13/2012 12:50 PM, Jason Vertrees wrote:
> Hi Christoph,
>
> I just noticed that myself. I'll add the requisite files now.
>
> Cheers,
>
> -- Jason
>
> On Mon, Feb 13, 2012 at 3:47 PM, Christoph Gohlke<cgoh...@uci.edu>  wrote:
>>
>>
>> On 2/13/2012 11:27 AM, Jason Vertrees wrote:
>>> Greetings,
>>>
>>> It is my pleasure to announce the release of open source PyMOL
>>> v1.5.0.1. The source code has been committed to the open-source
>>> repository. It is revision 3976. An svn tag and downloadable bz2
>>> source file were also created. All of this is accessible form the
>>> PyMOL project page on SourceForge
>>> (http://sourceforge.net/projects/pymol/).
>>>
>>> Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia
>>> and AMD/ATI cards are known to work well. But, Intel Mobile and other
>>> low-end cards might have issues with the new rendering. The majority
>>> of rendering anomalies are fixed by simply upgrading your video
>>> drivers.
>>>
>>> You should be able to pull and build just like normal. You will need Python 
>>> 2.7.
>>>
>>> Some simple testing on my Linux machine shows the following
>>> improvements in real-time rendering performance for a large protein
>>> (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code:
>>>
>>> Lines:
>>>      240% increase (81 FPS to 270 FPS)
>>> Spheres:
>>>      864% increase (28 FPS to 270 FPS)
>>> Sticks:
>>>      2100% increase (8 FPS to 180 FPS)
>>> Cartoon:
>>>      3757% increase (27 to 270 FPS)
>>> Surface:
>>>      2600% increase (10 to 270 FPS)
>>> Mesh:
>>>      33% (180 FPS to 270 FPS)
>>>
>>> Your numbers will be different. This Linux machine has a powerful card
>>> used for development
>>> (http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx).
>>> It was generously donated by AMD. If you use an AMD/ATI card and PyMOL
>>> works for you it's because AMD/ATI helped out. You may want to thank
>>> them. What I've seen is that the more powerful your card the greater
>>> the _difference_ in speed. That is, low-end cards should see
>>> improvements in the range of tens to hundreds of percent while more
>>> powerful cards should register improvements like mine, in the
>>> thousands of percent for some representations.
>>>
>>> To quickly test performance of the new code on your machine just load
>>> a large structure (eg. 1AON; 3R8O and 3R8T) and quickly
>>> rotate/translate it. To see the refresh rate, type "set
>>> show_frame_rate". The refresh rate shows up in the lower right hand
>>> corner. Compare the frame rate, smoothness, and rendering quality when
>>> the setting "use_shaders" is turned off and when it's turned on.
>>> Compare different representations, each time turning on and off the
>>> "use_shaders" setting.
>>>
>>> You can quickly update old PyMOL session files to the new rendering by
>>> clicking, Settings>    Rendering>    Modernize after loading the old
>>> session file. PyMOL will flip all the right settings to update
>>> rendering. If the new code doesn't render properly, you can revert to
>>> the old style rendering by typing:
>>>
>>>    set use_shaders, 0
>>>
>>>    set sphere_mode, 0
>>>
>>>
>>> Please let us know how it goes.
>>>
>>> Cheers,
>>>
>>> -- Jason, Blaine&    the PyMOL Team
>>>
>>
>> That's good news! Thank you!
>>
>> It seems that several new files, which are included in the bz2
>> distribution, are missing in svn trunk. For example
>> create_shadertext.py, modules\pymol\constants_palette.py and some files
>> in data\shaders.
>>
>> http://pymol.svn.sourceforge.net/viewvc/pymol/trunk/pymol/
>>
>> Christoph
>>
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