Hi Adam,

this seems to be not yet fully implemented with the new shader
rendering. So you may turn shaders off for now:

PyMOL> unset use_shaders

Ray tracing is not affected, so you still can generate high quality
figures with correct colors:

PyMOL> ray

Hope that helps.

Cheers,
  Thomas

H. Adam Steinberg wrote, On 11/20/12 03:40:
> Hi all,
> 
> If you run the script below to get a nice blob type surface (great for 
> illustrations) in 1.4 it all works perfectly, and you can color the new map 
> surface any color you want.
> If you run the same script in 1.5 it all works perfectly too, but no matter 
> what you do you cannot change the color of the new map surface from the 
> default white to any other color. Not via the settings, the command line, nor 
> the gui menus.
> 
> Is there a command I can add to the script below that will allow me to change 
> the color of map surface (surfA)? or are there new commands that I should use 
> in this script to make this work in 1.5? or is this now broken in 1.5.0.4?
> 
> ---------------
> set surface_quality, 1
> alter all, b=50
> alter all, q=1
> set gaussian_resolution,5
> map_new mapA, gaussian, 1, sele or pdb, 6
> isosurface surfA, mapA
> -----------------
> 
> Thanks in advance for the help!
> 
> 
> H. Adam Steinberg
> 7904 Bowman Rd
> Lodi, WI 53555
> 608/592-2366

-- 
Thomas Holder
PyMOL Developer
Schrödinger Contractor

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