Hi Adam, this seems to be not yet fully implemented with the new shader rendering. So you may turn shaders off for now:
PyMOL> unset use_shaders Ray tracing is not affected, so you still can generate high quality figures with correct colors: PyMOL> ray Hope that helps. Cheers, Thomas H. Adam Steinberg wrote, On 11/20/12 03:40: > Hi all, > > If you run the script below to get a nice blob type surface (great for > illustrations) in 1.4 it all works perfectly, and you can color the new map > surface any color you want. > If you run the same script in 1.5 it all works perfectly too, but no matter > what you do you cannot change the color of the new map surface from the > default white to any other color. Not via the settings, the command line, nor > the gui menus. > > Is there a command I can add to the script below that will allow me to change > the color of map surface (surfA)? or are there new commands that I should use > in this script to make this work in 1.5? or is this now broken in 1.5.0.4? > > --------------- > set surface_quality, 1 > alter all, b=50 > alter all, q=1 > set gaussian_resolution,5 > map_new mapA, gaussian, 1, sele or pdb, 6 > isosurface surfA, mapA > ----------------- > > Thanks in advance for the help! > > > H. Adam Steinberg > 7904 Bowman Rd > Lodi, WI 53555 > 608/592-2366 -- Thomas Holder PyMOL Developer Schrödinger Contractor ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net