On Wednesday 06 April 2011 20:46:39 Myles Jackson wrote: > Yeah Maya uses Python & the embedded language MEL. Autodesk have moved > towards Qt in a number of their products lines. > The advantage for us is that we can quickly put together custom apps > that run both inside & outside of Maya which is a big win. > > Having said that I'd like to play around with Blender, I've heard many > good things. > > Side note, seems like other people are having this same problem with the > QApplication instance. > Interestingly PySide.QtGui.qApp never gets initialised.
PySide.QtGui.qApp is set on QApplication constructor, but in Maya the QApplication was not created by PySide, so qApp will be None. About the QApplication.instance() issue, better you file a bug report. > On 07/04/11 10:59, anatoly techtonik wrote: > > On Tue, Apr 5, 2011 at 1:39 AM, Myles Jackson<[email protected]> wrote: > >> Hey All! > >> > >> I've started toying with the idea of converting some apps from PyQt into > >> PySide. So far so good (really appreciating the API compatibility right > >> now). However I've run into some weirdness and I was wondering if anyone > >> else has tried to use PySide inside maya or any other Qt based > >> applications? > > > > Does Maya use Python? I know new Blender is heavily dependent on > > Python 3k for UI and scene operations. I naively thought that 3D > > packets are all alike, and should rely on their own rendering backend > > for UI like OpenGL in Blender, so using Qt makes no sense. Blender > > just gained more awesomeness in my eyes. =) > > > > Unfortunately, I can not help you with Maya issues. > > _______________________________________________ > PySide mailing list > [email protected] > http://lists.pyside.org/listinfo/pyside -- Hugo Parente Lima INdT - Instituto Nokia de Tecnologia
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