Hi everyone,
I'm Cole Kelley.  I hope I can help with development.  I do have some 
experience with OpenGL programming from low-level stuff on up (not much 
low-level though).  It has been a while since I've written in C, but I 
think I can pull the knowledge out of the dusty closet.  For a few years 
I've been doing mostly bytecode and script stuff like Java, Python and 
PHP, and a lot of web development (since I run a web developer 
business).  I don't have a formal education in 3D mathematics, so I'm 
not very knowledgeable when it comes to doing 3d transforms and things 
like that.  I usually learn things pretty quickly though, so I hope to 
gain some new knowledge too.

Arc Riley wrote:
> Hey everyone
>
> In an effort to get us working as a community again I'm asking everyone on 
> this list to send a quick greet to the list.  Include what you're interested 
> in working on, what experience you've had with 3d/audio/etc development, and 
> if you've been working recently on PySoy related stuff.
>
> As a bonus, we're now established as a recognised group on Freenode and, as 
> such, have vanity masks setup.  Contact me if you'd like to strut around IRC 
> with a shiny @pysoy/developer/<nickname> mask.
>
>
> Side note: for anyone who hasn't heard, development is "frozen" until 4/13 
> while I get the codebase in a sane state (able to compile and with the 
> components working together) and pushed to svn.pysoy.org.  Thereafter all 
> developers will be required to use subversion to keep things working smoothly.
> Contact me if you need help with that (or jump on IRC).
> _______________________________________________
> PySoy-Dev mailing list
> [email protected]
> http://www.pysoy.org/mailman/listinfo/pysoy-dev
>
>
>
>   

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