Hi everyone, I'm Cole Kelley. I hope I can help with development. I do have some experience with OpenGL programming from low-level stuff on up (not much low-level though). It has been a while since I've written in C, but I think I can pull the knowledge out of the dusty closet. For a few years I've been doing mostly bytecode and script stuff like Java, Python and PHP, and a lot of web development (since I run a web developer business). I don't have a formal education in 3D mathematics, so I'm not very knowledgeable when it comes to doing 3d transforms and things like that. I usually learn things pretty quickly though, so I hope to gain some new knowledge too.
Arc Riley wrote: > Hey everyone > > In an effort to get us working as a community again I'm asking everyone on > this list to send a quick greet to the list. Include what you're interested > in working on, what experience you've had with 3d/audio/etc development, and > if you've been working recently on PySoy related stuff. > > As a bonus, we're now established as a recognised group on Freenode and, as > such, have vanity masks setup. Contact me if you'd like to strut around IRC > with a shiny @pysoy/developer/<nickname> mask. > > > Side note: for anyone who hasn't heard, development is "frozen" until 4/13 > while I get the codebase in a sane state (able to compile and with the > components working together) and pushed to svn.pysoy.org. Thereafter all > developers will be required to use subversion to keep things working smoothly. > Contact me if you need help with that (or jump on IRC). > _______________________________________________ > PySoy-Dev mailing list > [email protected] > http://www.pysoy.org/mailman/listinfo/pysoy-dev > > > > _______________________________________________ PySoy-Dev mailing list [email protected] http://www.pysoy.org/mailman/listinfo/pysoy-dev
