"Littlefield, Tyler" <ty...@tysdomain.com> wrote:
> Anyway, thanks to everyone else who answered this thread. I've not done
> much like this besides muds, and all the logic is on the server there, I
> think I will build the client in python, open source it for people to
> fix/add to if they want and make sure to keep the server as secure as it
> can be.

The browser-based game Lacuna Expanse actually open sources the Perl
client for their game, it might be a good place for ideas on how to
approach this: https://github.com/plainblack/Lacuna-Web-Client

The MMO EVE uses Stackless Python for both the client & server. Here's
a slightly older doc detailing their architecture:
http://www.slideshare.net/Arbow/stackless-python-in-eve

Hope this helps.
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