"Littlefield, Tyler" <ty...@tysdomain.com> wrote: > Anyway, thanks to everyone else who answered this thread. I've not done > much like this besides muds, and all the logic is on the server there, I > think I will build the client in python, open source it for people to > fix/add to if they want and make sure to keep the server as secure as it > can be.
The browser-based game Lacuna Expanse actually open sources the Perl client for their game, it might be a good place for ideas on how to approach this: https://github.com/plainblack/Lacuna-Web-Client The MMO EVE uses Stackless Python for both the client & server. Here's a slightly older doc detailing their architecture: http://www.slideshare.net/Arbow/stackless-python-in-eve Hope this helps. -- http://mail.python.org/mailman/listinfo/python-list