I used python in maya w/o pymel for 6 months or so. Pymel was a revelation when I discovered it. The best part is that a PyNode gives easy access to all the associated maya node's attributes, AND all the API functions related to the node type.
For example, getting API info from a polymesh is as easy as myMeshPyNode.numVertices() or myMeshPyNode.vtx[0].connectedEdges() To get that in python without pymel, or MEL even, would require several lines of code. Occasionally I bump into an API function that doesn't work right in pymel and I have to do it old-school with Maya.OpenMaya.MFn commands, but those are few and far between. Pymel and remote debugging in WingIDE have made my job 100X easier. On Dec 13, 7:44 pm, Pyrokinesis <[email protected]> wrote: > Hello, > I would like to gain more insight into why you would want to use Pymel > in production? > Would anyone mind sharing their experiances? > Thanks. -- http://groups.google.com/group/python_inside_maya
