keep in mind when you have to go to maya.OpenMaya you can use the various low-level methods for getting access to the api objects
PyNode.__apimfn__, PyNode.__apiobject__, PyNode.__apimobject__, PyNode.__apimplug__, etc just be aware that we're considering changing the names to avoid the reserved __*__ namespace. -chad On Dec 15, 2009, at 8:52 AM, hapgilmore wrote: > I used python in maya w/o pymel for 6 months or so. Pymel was a > revelation when I discovered it. > The best part is that a PyNode gives easy access to all the associated > maya node's attributes, AND all the API functions related to the node > type. > > For example, getting API info from a polymesh is as easy as > myMeshPyNode.numVertices() or myMeshPyNode.vtx[0].connectedEdges() > > To get that in python without pymel, or MEL even, would require > several lines of code. Occasionally I bump into an API function that > doesn't work right in pymel and I have to do it old-school with > Maya.OpenMaya.MFn commands, but those are few and far between. > > Pymel and remote debugging in WingIDE have made my job 100X easier. > > On Dec 13, 7:44 pm, Pyrokinesis <[email protected]> wrote: >> Hello, >> I would like to gain more insight into why you would want to use Pymel >> in production? >> Would anyone mind sharing their experiances? >> Thanks. > > -- > http://groups.google.com/group/python_inside_maya -- http://groups.google.com/group/python_inside_maya
