I have used PyNode.__apimdagpath__() with much success!  Are there
docs, or even a list for all of these api object names?  I can't
remember where I found .__apimdagpath__, but I recall I just stumbled
upon it somewhere.

-Ian

On Dec 15, 9:59 am, Chad Dombrova <[email protected]> wrote:
> keep in mind when you have to go to maya.OpenMaya you can use the various 
> low-level methods for getting access to the api objects
>
> PyNode.__apimfn__, PyNode.__apiobject__, PyNode.__apimobject__, 
> PyNode.__apimplug__, etc
>
> just be aware that we're considering changing the names to avoid the reserved 
> __*__ namespace.  
>
> -chad
>
> On Dec 15, 2009, at 8:52 AM, hapgilmore wrote:
>
> > I used python in maya w/o pymel for 6 months or so.  Pymel was a
> > revelation when I discovered it.
> > The best part is that a PyNode gives easy access to all the associated
> > maya node's attributes, AND all the API functions related to the node
> > type.
>
> > For example, getting API info from a polymesh is as easy as
> > myMeshPyNode.numVertices() or myMeshPyNode.vtx[0].connectedEdges()
>
> > To get that in python without pymel, or MEL even, would require
> > several lines of code. Occasionally I bump into an API function that
> > doesn't work right in pymel and I have to do it old-school with
> > Maya.OpenMaya.MFn commands, but those are few and far between.
>
> > Pymel and remote debugging in WingIDE have made my job 100X easier.
>
> > On Dec 13, 7:44 pm, Pyrokinesis <[email protected]> wrote:
> >> Hello,
> >> I would like to gain more insight into why you would want to use Pymel
> >> in production?
> >> Would anyone mind sharing their experiances?
> >> Thanks.
>
> > --
> >http://groups.google.com/group/python_inside_maya
>
>

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to