I think Nicolas' method (duplicating the object) is just a touch more effective than viktoras': 1 - for simplicity and 2 - while untested, I suspect Nicolas' naturally works around any issues related to aligning joints(with their pesky joint orient attributes, a joints local space isnt dependant entirely on their parent.). Ive, up til now, always used viktoras' method for animated objects.
2009/12/16 Vitor Lôbo Ramos <[email protected]> > The method of Richard, works briefly the issue. > To use 2 objects without having to select and taking names, just type: > > cmds.delete (cmds.parentConstraint (pCube1 "," pCube2 ")) > > Or any selected object in the scene: > > import maya.cmds the cmds > cmds.delete (cmds.parentConstraint (cmds.ls (sl = 1))) > > Without a relationship .. very good. > > Thank you all for help and contribution. > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
