hapgilmore - do you know where exactly those pdbs are located? I'm
curious if (perhaps) there's an analogous gdb-compatible symbols table
in the linux version...

- Paul

On Mon, May 24, 2010 at 10:18 PM, Paul Molodowitch <[email protected]> wrote:
> Interesting... I never knew they released pdb files.  I'm dealing with
> 2011 crashes at the moment, so hopefully they'll release pdbs for that
> too at some point... if they haven't already - i'll have to pore over
> the devkit more carefully...
>
> - Paul
>
> On Mon, May 24, 2010 at 4:13 PM, hapgilmore <[email protected]> wrote:
>> Although we are still using 2009, I debug hard crashes with VS and the
>> maya pdb files that were included in the service pack release.  You
>> can't get actually get into the maya internal code, but you at least
>> get a useful stack.
>> I haven't ever debugged a python script related hard-crash this way,
>> so YMMV.
>>
>> On May 13, 11:54 am, Paul Molodowitch <[email protected]> wrote:
>>> Hey - I'm having to deal with solving some intermittent hard crashes in Maya
>>> 2011, and noticed that it now prints out a c / assembly style stack-trace,
>>> and a memory dump.
>>>
>>> I think some of this may always been saved away somewhere, but now that it's
>>> in my face, it got me thinking... has anyone ever been able to make any use
>>> of this information,  particularly in a python-ish context?  Ie, been able
>>> to pull  any useful information out of it, such as what python call it was
>>> in when it crashed? Or even what maya command it may have been running?
>>>
>>> I can always fall back on spamming a bunch of print statements to nail down
>>> where the crash is occurring, but this can be a bit of a pain when (as in
>>> this case) the crash isn't happening reliably...
>>>
>>> Any thoughts / tips people may have had when dealing with similar problems
>>> would be useful!
>>>
>>> - Paul
>>>
>>> --http://groups.google.com/group/python_inside_maya
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>

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