No, sadly the only thing I get is "syntax error" and yes in this case mel.eval would be by far the most convenient way.
On Fri, Dec 23, 2011 at 1:52 PM, Justin Israel <[email protected]>wrote: > Are you able to post the specific error? Did it give you any more > information that what you provided? > Also, is there any reason you cant do it from python? > > On Dec 22, 2011, at 2:17 PM, Sebastian Schoellhammer wrote: > > Hello, > > I have a weird problem with mel.eval > > import maya.mel as mel > mel.eval('setAttr -s 2 "polySphere2_subdivisionsAxis.ktv[0:1]" 1 18 5 18;') > mel.eval('setAttr "polySphere2_subdivisionsAxis.i" 5;') > > The first one is giving me a syntax error, the second works fine. > Both work when I copy the exact string into a mel console. > Is there some funky character conversion going on? > > Hum, any hints are greatly appreciated! > > Thanks, > Seb > > > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- Sebastian Schoellhammer Sr. Technical Artist Square Enix LTD www.square-enix.com -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
