Thanks. Thats what I needed to know :-) Couldn't understand what specific problem you were trying to solve until now.
On Dec 25, 2011, at 12:21 AM, Sebastian Schoellhammer wrote: > Sorry, I missed to explain something. > > To get changes on a node I use the > getSetAttrCmds function of MPlug on all its writeable attributes. > > (I suppose that is the same command that is called when a file is saved.) > > So that makes it convinient for me because I don't have to care about what > type of attribute it is, what data type etc. > All I need to store is the mel command the function above spits out and then > re-apply it later. > > But if *some* mel commands don't work apart from file openening time, this > all crumbles apart a bit. :/ > and I might have to do things "properly" after all. > > seb > > > > On Sun, Dec 25, 2011 at 3:33 PM, Justin Israel <[email protected]> wrote: > Just for my own understanding, could you explain why python is not an option > for your problem when you are calling out from it to mel commands? > What specifically requires that you do a mel.eval() from a python > environment? I must be missing something :-) > > If "one liner" keyframe range setting is what you needed, here are some > interesting python one-liners: > > Value is the same: (this is a 'duh' I'm sure, but just starting with it) > cmds.setKeyframe("polySphere2.sa", t=(1,5), v=18) > > otherwise... > > list comprehension: > _ = [cmds.setKeyframe("polySphere2.sa", t=k, v=v) for k,v in ktv = [(1,18), > (5,18)]] > > mapping: > _ = map(lambda x: cmds.setKeyframe("polySphere2.sa", t=x[0], v=x[1]), ktv = > [(1,18), (5,18)]) > > > -- justin > > > > On Dec 24, 2011, at 4:49 PM, Sebastian Schoellhammer wrote: > >> Hmpf, that is a bummer. >> So the reason why I don't get an error when I execute in a mel console is >> that it 'silently fails'? >> >> Bah and I thought I found a neat shortcut for my custom presets. I'm making >> something that let's you store animation/expressions as well and so needs >> to create/change nodes. Those commands would have been a simple and general >> solution if it weren't for that problem :/ >> >> merry christmas! :) >> >> On Fri, Dec 23, 2011 at 9:11 PM, Nicolas Combecave >> <[email protected]> wrote: >> You seem to want to set your keyframes all in one pass directly on the >> animCurve, which seem to only be possible during file opening, di-uring io >> operations. >> http://forums.cgsociety.org/archive/index.php/t-898721.html >> >> >> 2011/12/23 Sebastian Schoellhammer <[email protected]> >> No, sadly the only thing I get is "syntax error" and yes in this case >> mel.eval would be by far the most convenient way. >> >> >> >> On Fri, Dec 23, 2011 at 1:52 PM, Justin Israel <[email protected]> >> wrote: >> Are you able to post the specific error? Did it give you any more >> information that what you provided? >> Also, is there any reason you cant do it from python? >> >> On Dec 22, 2011, at 2:17 PM, Sebastian Schoellhammer wrote: >> >>> Hello, >>> >>> I have a weird problem with mel.eval >>> >>> import maya.mel as mel >>> mel.eval('setAttr -s 2 "polySphere2_subdivisionsAxis.ktv[0:1]" 1 18 5 18;') >>> mel.eval('setAttr "polySphere2_subdivisionsAxis.i" 5;') >>> >>> The first one is giving me a syntax error, the second works fine. >>> Both work when I copy the exact string into a mel console. >>> Is there some funky character conversion going on? >>> >>> Hum, any hints are greatly appreciated! >>> >>> Thanks, >>> Seb >>> >>> >>> >>> -- >>> view archives: http://groups.google.com/group/python_inside_maya >>> change your subscription settings: >>> http://groups.google.com/group/python_inside_maya/subscribe >> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> >> >> >> -- >> Sebastian Schoellhammer >> >> Sr. Technical Artist >> Square Enix LTD >> www.square-enix.com >> >> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> >> >> >> -- >> Sebastian Schoellhammer >> >> Sr. Technical Artist >> Square Enix LTD >> www.square-enix.com >> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe > > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > > > > -- > Sebastian Schoellhammer > > Sr. Technical Artist > Square Enix LTD > www.square-enix.com > > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
