You seem to want to set your keyframes all in one pass directly on the
animCurve, which seem to only be possible during file opening, di-uring io
operations.
http://forums.cgsociety.org/archive/index.php/t-898721.html

2011/12/23 Sebastian Schoellhammer <[email protected]>

> No, sadly the only thing I get is "syntax error" and yes in this case
> mel.eval would be by far the most convenient way.
>
>
>
> On Fri, Dec 23, 2011 at 1:52 PM, Justin Israel <[email protected]>wrote:
>
>> Are you able to post the specific error? Did it give you any more
>> information that what you provided?
>> Also, is there any reason you cant do it from python?
>>
>> On Dec 22, 2011, at 2:17 PM, Sebastian Schoellhammer wrote:
>>
>> Hello,
>>
>> I have a weird problem with mel.eval
>>
>> import maya.mel as mel
>> mel.eval('setAttr -s 2 "polySphere2_subdivisionsAxis.ktv[0:1]" 1 18 5
>> 18;')
>> mel.eval('setAttr "polySphere2_subdivisionsAxis.i" 5;')
>>
>> The first one is giving me a syntax error, the second works fine.
>> Both work when I copy the exact string into a mel console.
>> Is there some funky character conversion going on?
>>
>> Hum, any hints are greatly appreciated!
>>
>> Thanks,
>> Seb
>>
>>
>>
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>
>
>
> --
> Sebastian Schoellhammer
>
> Sr. Technical Artist
> Square Enix LTD
> www.square-enix.com
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