I did an install and it is running, but it has a KeyError that is not
visible unless the console is visible. You might try opening the console to
see if there is any feedback.

On Thu, Jul 5, 2012 at 5:55 PM, Justin Israel <[email protected]>wrote:

> I just tested installing Sublime on an Ubuntu 64 VM image. It worked right
> away.
>
> 1. Start up sublime
> 2. Install Package control and restart
> 3. From Package Control, install SublmeCodeIntel and restart
> 4. Create:  test.py and save
> 5. type:  import sys  # hit enter
> 6. type:  sys.
>
> When I sit there and wait, at the bottom the status bar says to hang on
> while the indexes are built. After maybe 7 seconds, its done.
> Then I hit ctrl+j (or just retype sys.) and I get completion.
>
> No idea what could be wrong if its not working. These are unlicensed
> installs. I only have one license at work on my OSX 10.6.8 box.
>
>
>
> On Wed, Jul 4, 2012 at 1:15 PM, Ollarin <[email protected]> wrote:
>
>> Hey Justin,
>>
>> Hmm..I just reinstalled Sublime and followed your steps and I still can't
>> get it to work. The hotkey (ctrl+j) doesn't bring anything up. Infact, it
>> doesn't even bring it up automatically. :/
>>
>>
>>
>>
>> On Wednesday, 4 July 2012 13:08:01 UTC-4, Justin Israel wrote:
>>>
>>> I just did a clean install to check the steps. Here is the easiest way
>>> from a fresh SublimeText2 install:
>>> (Note: When I refer to the "super" key on mac, the equiv on win/linux is
>>> the "ctrl" key)
>>>
>>> 1. Install the Package Manager to make subsequent installs easy, and it
>>> will keep them up to date:
>>>     a. Open up the Command Console: View -> Show Console
>>>     b. Paste this python snippet which will install Package Manager,
>>> from this link: http://wbond.net/**sublime_packages/package_**
>>> control/installation<http://wbond.net/sublime_packages/package_control/installation>
>>>    c. Restart Sublime
>>>
>>> 2. Install SublimeCodeIntel
>>>     a. Open the command palette (super+shift+p on mac), and type
>>> "Install Package"; hit enter
>>>     b. Now search: CodeIntel; choose it and it will install.
>>>     c. Restart Sublime
>>>
>>> 3. Test CodeIntel: The first time you start using CodeIntel, it will
>>> need to build an index of your pythonpath to find everything.
>>>     a. open up a python script (something saved with a .py so sublime
>>> knows what language it is)
>>>     b. import sys
>>>     c. on a new line, start typing: sys.
>>>     d. after the period, hit the manual completion hotkey. on mac its
>>> super+j
>>>     e. You will see the status at the bottom telling you CodeIntel is
>>> scanning all your paths. When it is done, it will show the completion. And
>>> now autocompletion will be working right away.
>>>
>>> Personally, I turn off autocompletion in the settings and just use the
>>> hotkey when I want completion. I don't like it constantly popping up for
>>> everything I type.
>>>
>>> With this working, you could proceed to add more paths to your config,
>>> as listed in my previous reply.
>>>
>>> let me know if this stats working for ya.
>>>
>>>
>>>
>>> On Jul 3, 2012, at 9:00 PM, Ollarin wrote:
>>>
>>> Hey Justin,
>>>
>>> I've been trying to set up SublimeCodeIntel but I can't get it to work,
>>> according to ST2 it's installed. I've added the paths to the config file,
>>> though I don't get any auto completion. Even ctrl+shift+space doesn't work
>>> for bringing up the code completion manually.
>>>
>>> Would you happen to know what might cause something like that?
>>>
>>>
>>> On Tuesday, 3 July 2012 14:10:36 UTC-4, Justin Israel wrote:
>>>>
>>>> For anyone that ends up using SublimeCodeIntel, I just got completion
>>>> working fine with the maya commands and api.
>>>>
>>>> (adjust paths for your platform)
>>>>
>>>> In your ~/.codeintel/config, add this path to your "pythonExtraPaths
>>>> " python entry:
>>>>
>>>> ...
>>>>     "Python": {
>>>>         "python": '/usr/local/bin/python',
>>>>         "pythonExtraPaths": [
>>>>             ...
>>>>             '/Applications/Autodesk/**maya2012/devkit/devkit/other/**
>>>> pymel/extras/completion/py'
>>>>         ]
>>>>     }
>>>> ...
>>>>
>>>> The next time you do a completion, it will want to scan that location
>>>> which might take a few seconds the first time:
>>>>
>>>> import maya.OpenMaya as om
>>>> om.<completion>
>>>>
>>>>
>>>> On Mon, Jul 2, 2012 at 8:13 PM, Justin Israel 
>>>> <[email protected]>wrote:
>>>>
>>>>> Read up to my previous reply about installing CodeIntel, to get code
>>>>> completion for general python standard lib.
>>>>> I can't remember if it works for the maya commands module though.
>>>>> CodeIntel would have to be able to load the .so like Eclipse does, as
>>>>> opposed to how other completers just parse an AST from the source files.
>>>>>
>>>>>
>>>>>
>>>>> On Jul 2, 2012, at 8:01 PM, "Kurian O.S" <[email protected]> wrote:
>>>>>
>>>>> code complete is working for anyone ? I tries some thing like os.path.
>>>>> but no compete window or do we need any plugin ? I am really looking
>>>>> for maya commands complete :)
>>>>>
>>>>> On Mon, Jul 2, 2012 at 7:34 PM, Justin Israel 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Unfortunately its not free. But its also not really expensive.
>>>>>>
>>>>>> I decided to throw something together today for being able to send
>>>>>> commands from SublimeText2 -> Maya:
>>>>>> https://github.com/justinfx/**MayaSublime<https://github.com/justinfx/MayaSublime>
>>>>>> Its a start, and works for the simple tests I have done so far.
>>>>>>
>>>>>>
>>>>>>
>>>>>> If someone ever decides to write a syntax file for MEL, I could
>>>>>> include that as well.
>>>>>>
>>>>>> On Mon, Jul 2, 2012 at 7:32 PM, Kurian O.S <[email protected]>wrote:
>>>>>>
>>>>>>> Is it free like scite ? because I saw a menu for "Enter License".
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Jul 2, 2012 at 3:00 PM, Justin Israel <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> @Jesse
>>>>>>>> SublimeCodeIntel - 
>>>>>>>> https://github.com/Kronuz/**SublimeCodeIntel<https://github.com/Kronuz/SublimeCodeIntel>
>>>>>>>>
>>>>>>>> @PixelMucher
>>>>>>>> I don't think there is an existing plugin, from what I have
>>>>>>>> searched, but the editor allows for it by writing a python plugin:
>>>>>>>> http://www.sublimetext.com/**docs/api-reference<http://www.sublimetext.com/docs/api-reference>
>>>>>>>> You could make it something that fires on File Save, or an
>>>>>>>> application command that maybe binds to a hotkey for "Send To maya"
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jul 2, 2012 at 2:32 PM, PixelMuncher 
>>>>>>>> <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> Is there an easy way to connect to Maya so it can send commands?
>>>>>>>>> Thx.
>>>>>>>>>
>>>>>>>>>
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>>>>>>>
>>>>>>>
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>>>>>
>>>>>
>>>>>
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