The fastest would probably be just to get the full point array and loop
through and pick out the ones you want.  There's no one function to call to
get a subset of points.

On Thu, Sep 27, 2012 at 1:42 PM, Jesse Capper <[email protected]>wrote:

> I'm very new to maya's API so this may be an obvious question.
>
> Given an MObject of selected components, what is the most efficient way of
> getting an MPointArray of their positions? For all points on an object I'm
> using MFnMesh.getPoints(MPointArray), but I haven't been able to find a
> function that fills an MPointArray from a component set. I was hoping
> MFnSingledIndexedComponent would have something :/. Is iterating over the
> components with MItMeshVertex the only way?
>
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