Great, thanks. Is MPointArray.append() the best way to build a point array out of a list of points (in the python API)?
Still API related, but a totally different question; how do I create an nParticle using the API? It's seems like it has to be an easy thing to do, but I've only been able to create classic particles using MFnParticleSystem.create(). I see that MnParticle has a createNParticle() method but that returns MStatus and I don't see anything being created in my scene when I call it. On Thursday, September 27, 2012 2:11:29 PM UTC-7, Chad Vernon wrote: > > The fastest would probably be just to get the full point array and loop > through and pick out the ones you want. There's no one function to call to > get a subset of points. > > On Thu, Sep 27, 2012 at 1:42 PM, Jesse Capper > <[email protected]<javascript:> > > wrote: > >> I'm very new to maya's API so this may be an obvious question. >> >> Given an MObject of selected components, what is the most efficient way >> of getting an MPointArray of their positions? For all points on an object >> I'm using MFnMesh.getPoints(MPointArray), but I haven't been able to find a >> function that fills an MPointArray from a component set. I was hoping >> MFnSingledIndexedComponent would have something :/. Is iterating over the >> components with MItMeshVertex the only way? >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
