Great, thanks. On Thursday, September 27, 2012 2:11:29 PM UTC-7, Chad Vernon wrote: > > The fastest would probably be just to get the full point array and loop > through and pick out the ones you want. There's no one function to call to > get a subset of points. > > On Thu, Sep 27, 2012 at 1:42 PM, Jesse Capper > <[email protected]<javascript:> > > wrote: > >> I'm very new to maya's API so this may be an obvious question. >> >> Given an MObject of selected components, what is the most efficient way >> of getting an MPointArray of their positions? For all points on an object >> I'm using MFnMesh.getPoints(MPointArray), but I haven't been able to find a >> function that fills an MPointArray from a component set. I was hoping >> MFnSingledIndexedComponent would have something :/. Is iterating over the >> components with MItMeshVertex the only way? >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > >
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