Heya Right that sort of explains a lot ! I have to run few tests and try it out more in depth....
In any case I'm bit lost with ur explanation... I'm getting Unexpected indent in my __init__ function for some reason, I thought I can just type there anything I want to have in __ini__ as my template or so :S I also finally got an idea how I link buttons... or I think. I define the link of button name and option in __init__ and then I can create function for it later on... gotta read manual instead of spamming u gurys here :) anyway here is a bit of work attempt I did... from PyQt4 import QtCore, QtGui, uic import maya.OpenMayaUI as mui import sip baseUI = "C:\Users\dmakowski\Desktop\PyQTtests\My\ui\ui3.ui" baseUIClass, baseUIWidget = uic.loadUiType(baseUI) class Ui_MainWindow(baseUIWidget, baseUIClass): def __init__(self,parent=None): super(baseUIWidget, self).__init__(parent) self.setupUi(self) self.btallsettings.clicked.connect(self.btallClicked) def getMayaWindow(): ptr = mui.MQtUtil.mainWindow() return sip.wrapinstance(long(ptr), QtCore.QObject) def mayaMain(): maya_ui1_window = Ui_MainWindow(getMayaWindow()) maya_ui1_window.show() def btallClicked(self): # do whatever you want cmds.sphere() mayaMain() On Friday, 9 November 2012 12:14:48 UTC, Panupat Chongstitwattana wrote: > > Hey Daz. > > self.setupUI() <---- should use a small letter i. Sorry. > > self.seuoUi() > > On Fri, Nov 9, 2012 at 6:35 PM, Panupat Chongstitwattana < > [email protected] <javascript:>> wrote: > >> Hey Daz. >> >> No worry. I'm a newbie myself. Believe me, when I just started, I bombard >> this group with tons of questions and everyone was very helpful :) >> >> So first, the getMayaWindow() function is there to tell PyQt that the UI >> we're creating is a child of Maya's UI. Without it, your UI will still >> work. But it can, and will, go behind Maya's windows. Making it kinda >> annoying to find. Don't worry about the content of it much, just use it the >> way it is. >> >> Next, what you do, is you sub class one of PyQt's UI class. For example >> >> testUI = QtGui,QMainWindow() >> testUI.show() >> >> Similar idea, instead of typing out the base class yourself, you let uic >> do it for you (plus loads the ui in the process) >> >> baseUI = "path/to/ui/file" >> from_class, base_class = uic.loadUiType(baseUI) >> >> Then you subclass your own class from those 2. >> >> class myUI( base_class , from_class ): >> >> def __init__(self, parent=getMayaWindow()): >> super(base_class, self).__init__(parent) >> self.setupUI() >> >> And that's where you tell your UI to become child of Maya's window. You >> can replaced the getMayaWindow() with None to see what happens. >> >> Now to display your UI : >> >> test = myUI() >> test.show() >> >> Next. You have a QPushButton named "btallsettings". We want it to fire >> off a command when clicked. So, add this to your __init__ >> >> self.btallsettings.clicked.connect(self.btallClicked) >> >> and add a new def within the class >> >> def btallClicked(self): >> # do whatever you want >> cmds.sphere() >> >> You can read more about each class in nokia's website. >> http://doc.qt.nokia.com/4.7/index.html I found it a ton easier to >> understand than PyQt's riverbank site. >> >> I hope that helps clarify some basics! :) >> >> Best regard, >> Panupat. >> > > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
