Your second button is indented too far:

# line 43
self.btnCut.clicked.connect( self.btnCutClicked )

Dedent it one.


On Nov 9, 2012, at 9:19 AM, Daz wrote:

> Uh true ! 
> 
> Here we go... just the part with self.btnCut button that I'm trying to add to 
> list that dont want to work... :/
> 
> 
> http://pastebin.com/vLuGfMcf
> 
> On Friday, 9 November 2012 17:10:33 UTC, Justin Israel wrote:
> What are you using for an editor? It seems that you are just having 
> copy/paste errors and maybe a mixture of spaces vs tabs.
> Your best bet is to not use the emails for code. Make use of either 
> pastebin.com, or https://gist.github.com/, or any online code site where 
> people can look at a large amount of code with proper indents.
> It will help you avoid the indent problem.
> 
> 
> 
> On Nov 9, 2012, at 8:58 AM, Daz wrote:
> 
>> Heya
>> 
>> Yay that runs like dream, I've edited beginning slightly to use my general 
>> folder structure and so on and so far I/you got the button working ! :) 
>> 
>> The steps start now that I want to hock up second button... for some reason 
>> I get error with this part of code... any hints why ? :/
>> 
>> # when click this button, run function "btallClicked" 
>> self.btnAllLightSettings.clicked.connect( self.btnAllLightSettingsClicked )
>> self.btnCut.clicked.connect( self.btnCutClicked )
>> 
>> # show the UI 
>> self.show() 
>> 
>> 
>> def btnAllLightSettingsClicked( self ):
>> #anything you want. Let's say, create a sphere 
>> settings_Lights.allSettings() 
>> 
>> def btnCutClicked(self):
>> settings_Lights.sampleMax
>> 
>> I end up with 
>> 
>> # Error: unexpected indent
>> # File "<maya console>", line 48
>> # self.btnCut.clicked.connect( self.btnCutClicked )
>> # ^
>> # IndentationError: unexpected indent # 
>> 
>> which is very strange. It appears just after I past the second 
>> self.btnCut.clicked command. Can I stack them together 1 after another or is 
>> there some more complex way of loading them up? :s
>> 
>> I thought I have to script a command for each button for each function to 
>> happen... 
>> 
>> On Friday, 9 November 2012 15:32:11 UTC, Panupat Chongstitwattana wrote:
>> grr... forgot parentesis
>> 
>> import daz
>> reload(daz)
>> 
>> daz.launch()
>> 
>> 
>> 
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